SKEIN: pick up styx

Turner, Raewyn Mary
Gallagher, Sue
Joseph, Frances
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Master of Art and Design
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Auckland University of Technology

The work in progress, Pick Up Styx, investigates re-sensing and extra-sensing of the world. It is an exploration of communications with reference to quantum theory which challenges current sense perceptions, while engaging and exploring the notion of communications as signals. The methodology is a winding, coiling motion between research and creative practice based on the way my grandmother used to wind wool from a skein into a ball. The project investigates the game as a tool to examine the ciphers of perfumes that have been designed for love and happiness since 2001. The project aims to develop aesthetic pleasure in game play beyond the industry focus on games technology. Picking up the sticks and experiencing the perfumes in them is procedural to encountering the War on Terror, and the perfumes that have accompanied its progression over the last 8 years. In a materialist culture where technologies are enabling psycho kinesis, via the transmission of information signals, and where thought can influence matter in a variety of ways, we are training ourselves out of separatist thinking and fixation on the Western scientific paradigm. This project has grown from my curiosity regarding anomalous forms of cognition and paranormal perception, motivated by the need to address current issues of human relationship and environmental concerns.

Dialogue , Performance , Interactive , Olfaction , Phenomenology , Participatory
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