A Framework for Designing Collaborative Learning Environments Using Mobile AR

Date
2016
Authors
Cochrane, T
Narayan, V
Antonczak, L
Supervisor
Item type
Journal Article
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
Association for the Advancement of Computing in Education (AACE)
Abstract

Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with contextual digital information. The creation of mobile AR environments is relatively simple, with the development of mobile AR browsers such as Wikitude and Layar that provide simple tools for user AR content creation and sharing. In this paper we illustrate how these tools can be used within collaborative educational contexts based upon five projects that we have implemented from 2011 to 2015. Throughout these five projects we explored how we could use a mash up of mobile social media to design collaborative learner-generated mobile AR projects in a variety of higher education curriculum contexts. Via a meta analysis of the five projects the paper develops a pragmatic framework for implementing mobile AR to facilitate learner-generated projects, with a particular focus upon enabling new pedagogical strategies.

Description
Keywords
Augmented reality mobile learning student-generated content
Source
Journal of Interactive Learning Research, 27(4), 293-316.
DOI
Rights statement
Through LearnTechLib, authors may share their work and gain increased visibility and exposure global exposure in the global community of colleagues, universities, & libraries while retaining your copyright. For further information on benefits and to upload your articles: http://www.learntechlib.org/submit/