Masters Research Projects
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The Masters Research Projects collection contains digital copies of AUT masters research projects deposited with the Library since 2016 and made available on open access.
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Browsing Masters Research Projects by Supervisor "Gilderdale, Peter"
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- ItemA Chinese Grid - Combining Chinese and Western Approaches to Composition(Auckland University of Technology, 2019) Li, JiashuWestern researchers often choose classic Western paintings as research objects and less frequently consider the artistic works of other cultures. Similarly, Chinese studies have traditionally tended to focus on Chinese culture. At present, most Chinese domestic research on traditional Chinese painting is in the stage of theoretical analysis, which lacks practice-led research, let alone practice-based responses. This research project aims to study the commonality of composition between Chinese and Western styles, conducting a large number of experimental analyses through combining Western and Chinese compositions. It thus integrates aspects of Chinese and Western culture to discuss and analyse the visual aesthetics brought about by this particular compositional model.
- ItemHavoc in Heaven: A Digital Picture Book Experiment(Auckland University of Technology, 2018) Ju, GuojieTo find the new expression of digital book illustrations, this research project used an experiment of a digital picture book, Havoc in Heaven. With the development of digital technology, digital books have exerted a crucial role on the transformation of storytelling. Compared with physical books, digital book illustrations have advantages in terms of interactivity and diversity. However, most of the current digital books have not yet fully reflected these advantages. Therefore, the current study aims to focus on exploring more flexible and interesting expressions of animation illustrations in digital books with the purpose of improving readers' reading experience. The methodology in this research is influenced by theories of heuristic inquiry and practice research. In this research, the experiment of the digital picture book is a main part of the practice. The procedure of the practice is formed by sketching, drawing, animating, composing, vocalising, fixing and presenting, and the cooperation of making, thinking and learning is the key for each process. In addition, my personal experience could also influence the whole practice. Through the experiment, this dissertation discusses the expression of digital book illustration from five aspects: animation, layout, materials, sound and interaction. The result indicates that the breakthrough and innovation of this project is mainly reflected in three points. Firstly, it enables emphasising and explaining the specific detail in texts through animation. Secondly, loosening the traditional boundaries between illustration and text is the biggest contribution of this project. The animated illustration can break the limitation of the frame and interact with the text. The flexible composition between images, words and frames is the most distinct visual trait in this digital picture book. Finally, cogitative selecting and composing of various material elements, sound effects and interaction could enrich the reading experience. These findings in practice might show the new way to express book illustration on a digital platform.
- ItemSimplifying Information For an Indoor Wayfinding System(Auckland University of Technology, 2018) Gu, JonathanThe purpose of this research was to explore how to simplify information in wayfinding systems through information design, with a focus on combining emergency evacuation procedures and an indoor wayfinding system. That focus differs from normal wayfinding system design. Qualitative research involving an heuristic methodology, observational method and literature review assisted this project to develop an approach to improve effective information transmission. The research developed this approach on how to simplify information using a series of designs such as outdoor wayfinding maps, floor plans of the navigational signage and digital ‘application’ design. The processing of simplifying the required information was divided into three steps. Firstly, for focus, redundant information needed to be reduced. The second part was to simplify and refine the information, and the third was to synthesise the information and optimise the data for use. In addition, this research considered the information transfer between the physical world and a virtual platform such as a smart phone. Thus, the QR code become a relevant tool because it can transfer real-world information into the digital world. An approach was developed for using graphics to simplify complex information to assist users to a more natural understanding of novel environments. Additionally, the approach of transmission information between the physical world and digital world was noted. These two approaches will help the designer to improve indoor wayfinding system design.