Sosa, RGibbons, AO'Riordan, EIorangi, KCrowe, AGibson, LHarris, SBadenhorst, DVlachokyriakos, VYee, JGrönvall, ENoronha, R2022-09-132022-09-1320222022In PDC '22: Proceedings of the Participatory Design Conference 2022 - Volume 1, August 2022, Pages 109-119, DOI: https://doi.org/10.1145/3536169.35377859781450393881https://hdl.handle.net/10292/15440This paper focuses on a participatory activity that is part of an ongoing partnership formed six years ago between teachers and academics to study creative technology approaches to youth participation. By focusing on a food-based activity in an after-school maker space, we reflect on the pedagogical and methodological innovations, and the ethical and aesthetic qualities of food-based activities for participatory design. The session brought together students and teachers to form a generative dialogue around computation and automation while preparing and sharing food. The results suggest opportunities to rethink current curricular, pedagogical, and education policy strategies. Recommendations for organizers to prepare generative activities where food is used as a design material close the paper.Copyright © 2022 ACM, Inc. Green Open Access. Otherwise known as "Self-Archiving" or "Posting Rights", all ACM published authors retain the right to post the pre-submitted (also known as "pre-prints"), submitted, accepted, and peer-reviewed versions of their work in Author's Institutional RepositoryEducation; Maker spaces; Food; Coding; Generative themesFood for Advanced Computational Thinking: Critical and Creative Approaches to Technology at Te Kura Taurua ManurewaConference ContributionOpenAccess10.1145/3536169.3537785