Connor, AMFoottit, JBrown, DMarks, SNesbitt, KBlackmore, K2014-12-102014-12-102014-12-022014-12-02In IE2014 Proceedings of the 2014 Conference on Interactive Entertainment. Pps 1-7. DOI: 10.1145/2677758.2677774https://hdl.handle.net/10292/8217This paper outlines the development of a sensory feedback device providing a low cost, versatile and intuitive interface for controlling digital environments, in this example a flight simulator. Gesture based input allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. The movements are designed to feel intuitive and allow for a sense of immersion that would be difficult to achieve with an alternative interface. In this example the user's hand can become the aircraft much the same way that a child would imagine it.© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION (see Citation), (see Publisher’s Version)Wearable computingVibrotactile feedbackHaptic devicesGame controllersAn intuitive tangible game controllerConference ContributionOpenAccess10.1145/2677758.2677774