Douglas, CarlDouglas, AndrewKenobi, Ben Tuhoe2010-05-132010-05-1320102010https://hdl.handle.net/10292/886Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.enGameDesignNarrativeDigitalSystemsSymbolHiding in a Hollow TreeThesisOpenAccess2010-05-13