Cochrane, TCook, SAiello, SHarrison, DAguayo, CBarker, SDawson, SPardo, AColvin, C2018-11-192018-11-1920162016In Proceedings ASCILITE 2016, Adelaide, (pp. 125-135).https://hdl.handle.net/10292/12045This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The first two stages involve the exploration of mobile virtual reality (VR) to enhance the learning environment, and the design of prototype solutions for designing immersive scenarios and 360-degree video enhanced critical care simulations. Thus far we have identified a set of design principles that will guide the implementation of the project. These design principles will be modified in light of the subsequent project evaluation stages.The author(s) assign a Creative Commons by attribution licence enabling others to distribute, remix, tweak, and build upon their work, even commercially, as long as credit is given to the author(s) for the original creation.Virtual Reality; Simulation; Paramedicine education; HeutagogyDesigning Virtual Reality Environments for Paramedic Education: MESH360Conference ContributionOpenAccess