Marks, StefanGil Parga, Sebastián2023-12-132023-12-132023-12-069798400703119http://hdl.handle.net/10292/17066This paper describes the challenges and solutions to teaching computer graphics as well as extended reality concepts to students from a variety of backgrounds in the context of the School of Future Environments at the Auckland University of Technology, New Zealand. Examples are provided for the content and assessment strategies for two courses, as well as a summary of student work and feedback collected over the last three years.Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). SA Educators Forum ’23, December 12–15, 2023, Sydney, NSW, Australia © 2023 Copyright held by the owner/author(s)3901 Curriculum and Pedagogy46 Information and Computing Sciences4607 Graphics, Augmented Reality and Games39 EducationComputer Graphics and Extended Reality Courses for the ProgrammophobicConference ContributionOpenAccess10.1145/3610540.3627004