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An Interactive Multi-agent System for Game Design

Date

Authors

Kruse, J
Connor, AM
Marks, S

Supervisor

Item type

Journal Article

Degree name

Journal Title

Journal ISSN

Volume Title

Publisher

Springer Science and Business Media LLC

Abstract

This paper presents a novel approach to procedural generation of game maps for multi-player, competitive video games. A multi-agent evolutionary system is employed to place streets, buildings and other items, resulting in a playable video game map. The system utilises computational agents that act in conjunction with the human designer to produce maps that exhibit desirable characteristics. This paper compares the impact that the additional agents have in terms of the quality of candidate solutions. The results indicate that the use of the agents produces higher quality solutions in comparison to a traditional interactive genetic algorithm.

Description

Keywords

Interactive Genetic Algorithms; Procedural Content Generation; Game Design

Source

The Computer Games Journal (2021). https://doi.org/10.1007/s40869-020-00119-z

Rights statement

This is a pre-print of an article published in The Computer Games Journal. The final authenticated version is available online at: https://doi.org/10.1007/s40869-020-00119-z