Show simple item record

dc.contributor.authorSosa Medina, Ren_NZ
dc.contributor.authorConnor, AMen_NZ
dc.contributor.authorRive, Pen_NZ
dc.date.accessioned2016-07-06T22:57:36Z
dc.date.available2016-07-06T22:57:36Z
dc.date.copyright2016-06en_NZ
dc.identifier.citationDesign Research Society DRS 2016 , University of Brighton, UK, 2016-06-28 to 2016-06-30, published in: Design + Research + Society. Future-focused Thinkingen_NZ
dc.identifier.urihttp://hdl.handle.net/10292/9919
dc.description.abstractThis paper analyses the role of creativity in business organizations by examining the core ideas of an article published sixty years ago as a way to elucidate how relevant they are today in view of the research literature. The paper proposes the use of computational social simulations to support systematic reasoning about some of these longstanding issues around organizational creativity. An example of an agent-based simulation to study team ideation is presented to support systematic reasoning about the role of creativity in business organizations and to articulate future lines of inquiry.
dc.publisherDesign Research Society 2016
dc.relation.urihttp://www.drs2016.org/286en_NZ
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
dc.subjectOrganizational culture; Design thinking; Computational simulations; Creative teams
dc.title60 years of creativity in business organizationsen_NZ
dc.typeConference Contribution
dc.rights.accessrightsOpenAccessen_NZ
pubs.elements-id198294


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record