Minimum viable product (inside game)
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Minimum Viable Product (Inside Game) is an installation based research project focused on the creation of amalgam environments. Such environments function as contradictory transitory heterotopia. Sourced, initially, from both heterotopic spaces and generic non-places – motel rooms, supermarket aisles, suburban gardens, hotel lobbies, waiting rooms, parking buildings, locker rooms, shopping malls and airport terminals – these environments juxtapose objects and subjects in spatial visual form in order to explore notions of control and the ambiguous relationships between site and non-site, failure and success, the ‘real’ and the ‘virtual’, and the smooth and striated. Through this exploration, environments of ‘excess’ are created where time functions non-dialectically, allowing for the fragmented consideration of concerns including ownership and (de)colonisation; consumerism, consumption and addiction; access to resources and environmental degradation; and the diminishing space between the public and private spheres.