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dc.contributor.advisorKala, Abhishek
dc.contributor.authorSpivak, Sophia
dc.date.accessioned2015-09-28T21:50:34Z
dc.date.available2015-09-28T21:50:34Z
dc.date.copyright2015
dc.date.created2015
dc.identifier.urihttp://hdl.handle.net/10292/9085
dc.description.abstractARticular is an exploration into the use of game design and augmented reality in creating interactive experiences for museum visitors. In this practice-led research project, the creative work undertaken focuses on the creation of a design concept of an augmented reality puzzle game, envisioned to be installed in a children's discovery centre at the museum, and designed to facilitate creative engagement and social interactions among its visitors. This practice-led thesis is comprised of 50 per cent creative work supported by a 50 per cent written exegesis. The creative outcome of this research is presented in the form of a game concept, attached in a separate document. The written exegesis presented herein contextualises this work in relevant literature, rationalises the methodological approach, and describes the experiences and challenges that were encountered in the creative process.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectGame designen_NZ
dc.subjectMuseumen_NZ
dc.subjectAugmented realityen_NZ
dc.subjectInteractivityen_NZ
dc.subjectPractice-led researchen_NZ
dc.subjectLearningen_NZ
dc.titleARticular: an augmented reality game concept for a museum settingen_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Communication Studiesen_NZ
thesis.degree.discipline
dc.rights.accessrightsOpenAccess
aut.supplementaryuploadYes
dc.date.updated2015-09-28T11:16:21Z


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