Hiding in a hollow tree

Date
2010
Authors
Kenobi, Ben Tuhoe
Supervisor
Douglas, Carl
Douglas, Andrew
Item type
Thesis
Degree name
Master of Art and Design
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Publisher
Auckland University of Technology
Abstract

Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.

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Keywords
Game , Design , Narrative , Digital , Systems , Symbol
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