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dc.contributor.authorConnor, AM
dc.contributor.authorFoottit, J
dc.contributor.authorBrown, D
dc.contributor.authorMarks, S
dc.contributor.editorNesbitt, K
dc.contributor.editorBlackmore, K
dc.date.accessioned2014-12-10T00:35:11Z
dc.date.available2014-12-10T00:35:11Z
dc.date.copyright2014-12-02
dc.identifier.citationIn IE2014 Proceedings of the 2014 Conference on Interactive Entertainment. Pps 1-7. DOI: 10.1145/2677758.2677774
dc.identifier.urihttp://hdl.handle.net/10292/8217
dc.description.abstractThis paper outlines the development of a sensory feedback device providing a low cost, versatile and intuitive interface for controlling digital environments, in this example a flight simulator. Gesture based input allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. The movements are designed to feel intuitive and allow for a sense of immersion that would be difficult to achieve with an alternative interface. In this example the user's hand can become the aircraft much the same way that a child would imagine it.
dc.publisherACM
dc.relation.urihttp://dx.doi.org/10.1145/2677758.2677774
dc.rights© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION (see Citation), (see Publisher’s Version)
dc.subjectWearable computing
dc.subjectVibrotactile feedback
dc.subjectHaptic devices
dc.subjectGame controllers
dc.titleAn intuitive tangible game controller
dc.typeConference Contribution
dc.rights.accessrightsOpenAccess
dc.identifier.doi10.1145/2677758.2677774
pubs.elements-id173440


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