Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data

Date
2014-11-18
Authors
Marks, S
Estevez, JE
Connor, AM
Supervisor
Item type
Conference Contribution
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We present two case studies in the application areas of visualisation of scientific and engineering data. Each of these case studies utilise a different render engine, namely a custom engine for one case and a commercial game engine for the other. The advantages and appropriateness of each approach are discussed along with suggestions for future work.

Description
Keywords
Virtual reality , Visualization , Immersion
Source
In Proceedings of the 29th International Conference on Image and Vision Computing New Zealand (IVCNZ2014), Michael Cree (Ed.). ACM, New York, NY, USA, 42-47. DOI=10.1145/2683405.2683424
Rights statement
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION (see Citation), (see Publisher’s Version)
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