• An intuitive tangible game controller

      Connor, AM; Foottit, J; Brown, D; Marks, S (ACM, 2014)
      This paper outlines the development of a sensory feedback device providing a low cost, versatile and intuitive interface for controlling digital environments, in this example a flight simulator. Gesture based input allows ...
    • Challenges in virtual reality exergame design

      Shaw, Lindsay Alexander; Wünsche, Burkhard Claus; Lutteroth, Christof; Marks, S; Callies, Rodolphe (Australian Computer Society, Inc. (ACS), 2015)
      Exercise video games have become increasingly popular due to their potential as tools to increase user motivation to exercise. In recent years we have seen an emergence of consumer level interface devices suitable for use ...
    • Creating Creative Technologists: playing with(in) education

      Walker, C; Connor, AM; Marks, S (Springer, 2015)
      Since the industrial revolution, the organization of knowledge into distinct scientific, technical or creative categories has resulted in educational systems designed to produce and validate particular occupations. The ...
    • Development and evaluation of an exercycle game using immersive technologies

      Shaw, Lindsay Alexander; Wünsche, Burkhard Claus; Lutteroth, Christof; Marks, S; Buckley, Jude; Corballis, Paul (Australian Computer Society, Inc. (ACS), 2015)
      Exercise video games have become increasing popular due to their promise to increase fitness and reduce obesity levels, and due to the emergence of cheap interface devices. Previous research reported mixed results about ...
    • Development of a wearable haptic game interface

      Foottit, J; Brown, D; Marks, S; Connor, AM (European Alliance for Innovation (EAI), 2016)
      This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines ...
    • Evolving Spatio-temporal Data Machines Based on the NeuCube Neuromorphic Framework: Design Methodology and Selected Applications

      Kasabov, N; Scott, N; Tu, E; Marks, S; Sengupta, S; Capecci, E; Othman, M; Doborjeh, M; Murli, N; Hartono, R; Espinosa-Ramo, JI; Zhou, L; Alvi, F; Wang, G; Taylor, D; Feigin, V; Gulyaev, S; Mahmoud, M; Hou, Z-G; Yang, J (Elsevier, 2015)
      The paper describes a new type of evolving connectionist systems (ECOS) called evolving spatio-temporal data machines based on neuromorphic, brain-like information processing principles (eSTDM). These are multi-modular ...
    • Immersive Visualisation of 3-dimensional Spiking Neural Networks

      Marks, S (Springer, 2016)
      Recent development in artificial neural networks has led to an increase in performance, but also in complexity and size. This poses a significant challenge for the exploration and analysis of the spatial structure and ...
    • Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data

      Marks, S; Estevez, JE; Connor, AM (ACM, 2014)
      In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion ...
    • A Wearable Haptic Game Controller

      Foottit, J; Brown, D; Marks, S; Connor, AM (AIRCC Publishing Corporation, 2016)
      This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs ...