• Reinventing the arcade: computer game mediated play spaces for physical interaction

      Connor, AM; Gavin, J (European Alliance for Innovation (EAI), 2015)
      This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper ...
    • Social play spaces for active community engagement

      Gavin, J; Kenobi, B; Connor, AM (ACM, 2014)
      This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible ...