• 60 years of creativity in business organizations

      Sosa Medina, R; Connor, AM; Rive, P (Design Research Society 2016, 2016)
      This paper analyses the role of creativity in business organizations by examining the core ideas of an article published sixty years ago as a way to elucidate how relevant they are today in view of the research literature. ...
    • A comparison of two methods applied to the optimisation of fluid power circuits

      Connor, AM; Tilley, DG (Research Studies Press, 1997)
      This paper describes two optimisation methods which can be applied to the parameter selection stage of Fluid Power System design. These two methods used are a Genetic Algorithm (GA) and a Tabu Search method, both of which ...
    • A multi-thread tabu search algorithm

      Connor, AM (MCB University Press, 1999)
      This paper describes a novel refinement to a Tabu search algorithm that has been implemented in an attempt to improve the robustness of the search when applied to particularly complex problems. In this approach, two Tabu ...
    • The A-Z of creative technologies

      Connor, AM; Sosa Medina, R (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper undertakes an initial critical analysis of Creative Technologies as a means to gain insight to the nature of this as an emerging field. The paper utilises an approach previously used in the design discipline to ...
    • An extensible framework for automatic knowledge extraction from student blogs

      Connor, AM; Martin, M; Joe, S (AIRCC Publishing Corporation, 2014)
      This article introduces a framework for automatically extracting knowledge from student blogs and injecting it into a shared resource, namely a Wiki. This is motivated by the need to preserve knowledge generated by students ...
    • An intuitive tangible game controller

      Connor, AM; Foottit, J; Brown, D; Marks, S (ACM, 2014)
      This paper outlines the development of a sensory feedback device providing a low cost, versatile and intuitive interface for controlling digital environments, in this example a flight simulator. Gesture based input allows ...
    • Augmented body: changing interactive body play

      Martin, M; Charlton, J; Connor, AM (ACM, 2014)
      This paper investigates the player’s body as a system capable of unfamiliar interactive movement through digital mediation in a playful environment. Body interactions with both digital and non-digital environments are ...
    • A computational intuition pump to examine group creativity: building on the ideas of others

      Sosa Medina, R; Connor, AM (International Association of Societies of Design Research (IASDR) 2015, 2015)
      This paper presents a computational approach to modelling group creativity. It presents an analysis of two studies of group creativity selected from different research cultures and identifies a common theme (“idea build-up”) ...
    • Creating Creative Technologists: playing with(in) education

      Walker, C; Connor, AM; Marks, S (Springer, 2015)
      Since the industrial revolution, the organization of knowledge into distinct scientific, technical or creative categories has resulted in educational systems designed to produce and validate particular occupations. The ...
    • Data stream mining for predicting software build outcomes using source code metrics

      Finlay, J; Pears, R; Connor, AM (Elsevier, 2014)
      Context: Software development projects involve the use of a wide range of tools to produce a software artifact. Software repositories such as source control systems have become a focus for emergent research because they ...
    • Development of a wearable haptic game interface

      Foottit, J; Brown, D; Marks, S; Connor, AM (European Alliance for Innovation (EAI), 2016)
      This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines ...
    • Efficient optimisation of structures using tabu search

      Connor, AM; Seffen, KA; Clarkson, PJ; Parks, GT (MCB University Press, 1999)
      This paper presents a novel approach to the optimisation of structures using a Tabu search (TS) method. TS is a metaheuristic which is used to guide local search methods towards a globally optimal solution by using flexible ...
    • Embedding authentic practice based learning in engineering undergraduate courses

      Whittington, C; Anderson, T; Connor, AM (School of Engineering, Macquarie University, Sydney, Australia, 2017)
      CONTEXT Authentic education, which connects the lessons with students' real lives and their prior knowledge, has the potential to create meaningful learning environments in which students see their lessons as meaningful, ...
    • Engaging Undergraduates with Research to Promote Cumulative Learning

      Connor, AM (Consortia Academia, 2016)
      This paper argues that academia is undergoing a crisis, particularly in terms of some institutions experiencing growing student disengagement. Many changes to curriculum design and delivery have been focused on the ...
    • Engineering design optimisation using tabu search

      Connor, AM; Clarkson, PJ; Shahpar, S; Leonard, PJ (Professional Engineering Publishing, 2000)
      This paper describes an optimisation methodology that has been specifically developed for engineering design problems. The methodology is based on a Tabu search (TS) algorithm that has been shown to find high quality ...
    • Evaluating the impact of procedurally generated content on game immersion

      Connor, AM; Greig, TJ; Kruse, J (Springer, 2017)
      This paper describes a study that examines the impact that procedurally generated content has on the quality of gaming experience. To that end, an experimental study has been undertaken where gamers play two versions of ...
    • Evaluating the quality of Drupal software modules

      Denham, B; Pears, R; Connor, AM (World Scientific Publishing, 2018)
      Evaluating software modules for inclusion in a Drupal website is a crucial and complex task that currently requires manual assessment of a number of module facets. This study applied data-mining techniques to identify ...
    • Evolutionary Generation of Game Levels

      Connor, AM; Greig, TJ; Kruse, J (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness ...
    • Evolutionary optimisation to minimise material waste in construction

      Connor, AM; Siringoringo, W (Inderscience, 2017)
      This paper describes the development and evaluation of a range of metaheuristic search algorithms applied to the optimal design of two-dimensional layout problems, with the particular application on residential building ...
    • From spheres towards spaces in design and creative technology

      Karmokar, S; Connor, AM; Sosa, R (Academic Conferences and Publishing International Limited, 2015)
      Knowledge and creativity have always played a key role in the economy and New Zealand is rapidly moving towards a knowledge-based strategy for growth. Increasing prominence has been given to the role of New Zealand’s ...