• Making With: Hybrid Practices in the Development of New Forms of Intra-active Dress

      Joseph, F; Smitheram, M (Aalto University, 2018)
      The project Phenomenal Dress explores a posthuman notion of dress as particular, dynamic surface and form that enfolds with different situations through physical and metaphysical forces. The project draws on perspectives ...
    • The A-Z of creative technologies

      Connor, AM; Sosa Medina, R (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper undertakes an initial critical analysis of Creative Technologies as a means to gain insight to the nature of this as an emerging field. The paper utilises an approach previously used in the design discipline to ...
    • Multi-objective reconstruction of software architecture

      Schmidt, F; Macdonell, SG; Connor, AM (World Scientific Publishing, 2018)
      Design erosion is a persistent problem within the software engineering discipline. Software designs tend to deteriorate over time and there is a need for tools and techniques that support software architects when dealing ...
    • Evaluating the quality of Drupal software modules

      Denham, B; Pears, R; Connor, AM (World Scientific Publishing, 2018)
      Evaluating software modules for inclusion in a Drupal website is a crucial and complex task that currently requires manual assessment of a number of module facets. This study applied data-mining techniques to identify ...
    • Evolutionary Generation of Game Levels

      Connor, AM; Greig, TJ; Kruse, J (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
      This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness ...
    • Innovation teams and organizational creativity: Reasoning with computational simulations

      Sosa Medina, R; Connor, AM (Elsevier, 2018)
      A computational social simulation encourages systematic reasoning about the management of innovation teams and organizational creativity. This article draws upon historical literature to identify a potential dilemma faced ...
    • Redressing Perspectives: Mediation, Embodiment and Materiality in Digital Fashion and Textiles

      Joseph, F (Amsterdam University Press, 2017)
      Digital technologies have not only introduced different ways of designing and producing textiles and garments and changed their systems of distribution, they have led to new fields of practice and inquiry including digital ...
    • Digital Materiality, Embodied Practices and Fashionable Interactions in the Design of Soft Wearable Technologies

      Joseph, F; Smitheram, M; Cleveland, D; Stephens, C; Fisher, H (Chinese Institute of Design, 2017)
      The emergent field of smart textiles is recognized as an interdisciplinary domain. While each discipline has contributed specific knowledge, an initial focus on technical development has led to an emphasis on function and ...
    • Evaluating the impact of procedurally generated content on game immersion

      Connor, AM; Greig, TJ; Kruse, J (Springer, 2017)
      This paper describes a study that examines the impact that procedurally generated content has on the quality of gaming experience. To that end, an experimental study has been undertaken where gamers play two versions of ...
    • The Shape of Firms: Opportunities from Rapid Manufacturing

      Esparza, A; Sosa Medina, R; Connor, AM (European Alliance for Innovatoin (EAI), 2017)
      This paper examines the role of design in the creation of new firms. A new interpretation of firm design is developed to explain the dynamics of entrepreneurship. This paper seeks to expand the conversation between design ...
    • Evolutionary optimisation to minimise material waste in construction

      Connor, AM; Siringoringo, W (Inderscience, 2017)
      This paper describes the development and evaluation of a range of metaheuristic search algorithms applied to the optimal design of two-dimensional layout problems, with the particular application on residential building ...
    • Towards a Mobile Enhancement of Glocal Heritage? Developing User Experiences in Relation to Mobile Technologies, Geo-localisation and Culture

      Antonczak, L; Papetti, C (ThinkMind, 2017)
      Considering the recent media coverage and online discussions about Niantic’s Pokémon GO, most academics and professionals would agree that it is the first app to globally popularise mobile locative media (GPS) and augmented ...
    • Embedding authentic practice based learning in engineering undergraduate courses

      Whittington, C; Anderson, T; Connor, AM (School of Engineering, Macquarie University, Sydney, Australia, 2017)
      CONTEXT Authentic education, which connects the lessons with students' real lives and their prior knowledge, has the potential to create meaningful learning environments in which students see their lessons as meaningful, ...
    • Immersive Visualisation of 3-dimensional Spiking Neural Networks

      Marks, S (Springer, 2016)
      Recent development in artificial neural networks has led to an increase in performance, but also in complexity and size. This poses a significant challenge for the exploration and analysis of the spatial structure and ...
    • Fluid Materialities: Physical and Digital Modes of Textile Making

      Joseph, F; Smitheram, M; Kalyanji, J (Plymouth College of Art, 2016)
      New processes of textile making that involve both physical and digital dimensions, and the conceptual implications of these new materialities, are the focus of the research discussed in this paper. Through a consideration ...
    • Managing Super Diverse Women Entrepreneurs in Aotearoa New Zealand

      Karmokar, S (Academic Conferences and Publishing International Limited, 2016)
      New Zealand, like other countries, is becoming an increasingly multicultural society. Diversity of New Zealand has rapidly increased in the last ten years with 34 percent of the current population being Maori, Asian and ...
    • Design Thinking Methods and Creative Technologies in Virtual Worlds

      Karmokar, S; Rive, P (Academic Conferences and Publishing International Limited, 2016)
      Globalization and the virtualization of business has highlighted the challenges of managing a dispersed team and have encouraged further research into the benefits of face-to-face communications and how that might be ...
    • Re-engineering design through multiple disciplinary lenses

      Connor, AM; Karmokar, S (Institution of Engineering Designers, The Design Society, 2016)
      Models of design tend to contain activities that relate to multiple disciplinary and professional fields. The rapid advancement of technology and the increasing social, economic, and environmental challenges demand more ...
    • Engaging Undergraduates with Research to Promote Cumulative Learning

      Connor, AM (Consortia Academia, 2016)
      This paper argues that academia is undergoing a crisis, particularly in terms of some institutions experiencing growing student disengagement. Many changes to curriculum design and delivery have been focused on the ...
    • 60 years of creativity in business organizations

      Sosa Medina, R; Connor, AM; Rive, P (Design Research Society 2016, 2016)
      This paper analyses the role of creativity in business organizations by examining the core ideas of an article published sixty years ago as a way to elucidate how relevant they are today in view of the research literature. ...