• Immersive Visualisation of 3-dimensional Spiking Neural Networks

      Marks, S (Springer, 2016)
      Recent development in artificial neural networks has led to an increase in performance, but also in complexity and size. This poses a significant challenge for the exploration and analysis of the spatial structure and ...
    • Inertia and turbulence: television and innovation in New Zealand’s documentary production ecology

      Jackson, A (School of Culture and Communication, University of Melbourne, 2012)
      Internationally, documentary content has been a key area of innovation and experimentation for public broadcasters and public funding bodies as television moves beyond broadcast and into online and multiplatform environments. ...
    • Innovation teams and organizational creativity: Reasoning with computational simulations

      Sosa Medina, R; Connor, AM (Elsevier, 2018)
      A computational social simulation encourages systematic reasoning about the management of innovation teams and organizational creativity. This article draws upon historical literature to identify a potential dilemma faced ...
    • Mainstreaming video annotation software for critical video analysis

      Martin, M; Charlton, J; Connor, AM (Common Ground, 2015)
      The range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an ...
    • Making With: Hybrid Practices in the Development of New Forms of Intra-active Dress

      Joseph, F; Smitheram, M (Aalto University, 2018)
      The project Phenomenal Dress explores a posthuman notion of dress as particular, dynamic surface and form that enfolds with different situations through physical and metaphysical forces. The project draws on perspectives ...
    • Managing Super Diverse Women Entrepreneurs in Aotearoa New Zealand

      Karmokar, S (Academic Conferences and Publishing International Limited, 2016)
      New Zealand, like other countries, is becoming an increasingly multicultural society. Diversity of New Zealand has rapidly increased in the last ten years with 34 percent of the current population being Maori, Asian and ...
    • Multi-agent evolutionary systems for the generation of complex virtual worlds

      Kruse, J; Connor, AM (European Alliance for Innovation (EAI), 2015)
      Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such ...
    • Multi-dimensional creativity: a computational perspective

      Sosa Medina, R; Gero, JS (Taylor & Francis, 2015)
      This paper presents a multi-dimensional perspective for the study of creativity and formulates a framework for computational creativity that enables the definition of functional relationships among scales, and captures the ...
    • Multi-objective reconstruction of software architecture

      Schmidt, F; Macdonell, SG; Connor, AM (World Scientific Publishing, 2018)
      Design erosion is a persistent problem within the software engineering discipline. Software designs tend to deteriorate over time and there is a need for tools and techniques that support software architects when dealing ...
    • !orthodoxies in multidisciplinary design-oriented degree programmes

      Sosa, R; Connor, AM (International Association of Societies of Design Research (IASDR) 2015, 2015)
      In recent years there has been a rapid expansion of multidisciplinary degree programmes offered by Universities around the globe, with many being classified as design orientated or using the title Creative Technologies. ...
    • Procedural urban environments for FPS Games

      Kruse, J; Sosa, R; Connor, AM (Association for Computing Machinery (ACM), 2016)
      This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D ...
    • Re-engineering design through multiple disciplinary lenses

      Connor, AM; Karmokar, S (Institution of Engineering Designers, The Design Society, 2016)
      Models of design tend to contain activities that relate to multiple disciplinary and professional fields. The rapid advancement of technology and the increasing social, economic, and environmental challenges demand more ...
    • Redressing Perspectives: Mediation, Embodiment and Materiality in Digital Fashion and Textiles

      Joseph, F (Amsterdam University Press, 2017)
      Digital technologies have not only introduced different ways of designing and producing textiles and garments and changed their systems of distribution, they have led to new fields of practice and inquiry including digital ...
    • Reinventing the arcade: computer game mediated play spaces for physical interaction

      Connor, AM; Gavin, J (European Alliance for Innovation (EAI), 2015)
      This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper ...
    • A Review of E-textiles in Neurological Rehabilitation: How Close Are We?

      McLaren, R; Joseph, F; Baguley, C; Taylor, D (BioMed Central, 2016)
      Textiles able to perform electronic functions are known as e-textiles, and are poised to revolutionise the manner in which rehabilitation and assistive technology is provided. With numerous reports in mainstream media of ...
    • The Shape of Firms: Opportunities from Rapid Manufacturing

      Esparza, A; Sosa Medina, R; Connor, AM (European Alliance for Innovatoin (EAI), 2017)
      This paper examines the role of design in the creation of new firms. A new interpretation of firm design is developed to explain the dynamics of entrepreneurship. This paper seeks to expand the conversation between design ...
    • Social play spaces for active community engagement

      Gavin, J; Kenobi, B; Connor, AM (ACM, 2014)
      This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible ...
    • Synthetic Minority Over-sampling TEchnique (SMOTE) for predicting software build outcomes

      Pears, R; Finlay, JA; Connor, AM (Knowledge Systems Institute Graduate School, 2014)
      In this research we use a data stream approach to mining data and construct decision Tree models that predict software build outcomes in terms of software metrics that are derived from source code used in the software ...
    • The synthesis of hybrid mechanisms using genetic algorithms

      Connor, AM (Mechanisms & Machines Research Group, Liverpool John Moores University, 1997)
      This thesis presents a novel design methodology for the synthesis of hybrid mechanisms using Genetic Algorithms. GAs are a search and optimisation method which model the mechanics of population genetics to give a truly ...
    • Towards a Mobile Enhancement of Glocal Heritage? Developing User Experiences in Relation to Mobile Technologies, Geo-localisation and Culture

      Antonczak, L; Papetti, C (ThinkMind, 2017)
      Considering the recent media coverage and online discussions about Niantic’s Pokémon GO, most academics and professionals would agree that it is the first app to globally popularise mobile locative media (GPS) and augmented ...