• No More and Less: The Withdrawal of Speculation

      Charlton, J (Ubiquity Press, Ltd., 2019)
      In the ten years since the seminal workshop on Speculative Realism at Goldsmiths College (Bassier), speculation has become the new noumenon of the art world: Promising the final fulfilment of the avant-garde dream that ...
    • !orthodoxies in multidisciplinary design-oriented degree programmes

      Sosa, R; Connor, AM (International Association of Societies of Design Research (IASDR) 2015, 2015)
      In recent years there has been a rapid expansion of multidisciplinary degree programmes offered by Universities around the globe, with many being classified as design orientated or using the title Creative Technologies. ...
    • Procedural urban environments for FPS Games

      Kruse, J; Sosa, R; Connor, AM (Association for Computing Machinery (ACM), 2016)
      This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D ...
    • Re-engineering design through multiple disciplinary lenses

      Connor, AM; Karmokar, S (Institution of Engineering Designers, The Design Society, 2016)
      Models of design tend to contain activities that relate to multiple disciplinary and professional fields. The rapid advancement of technology and the increasing social, economic, and environmental challenges demand more ...
    • Redressing Perspectives: Mediation, Embodiment and Materiality in Digital Fashion and Textiles

      Joseph, F (Amsterdam University Press, 2017)
      Digital technologies have not only introduced different ways of designing and producing textiles and garments and changed their systems of distribution, they have led to new fields of practice and inquiry including digital ...
    • Reinventing the arcade: computer game mediated play spaces for physical interaction

      Connor, AM; Gavin, J (European Alliance for Innovation (EAI), 2015)
      This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper ...
    • A Review of E-textiles in Neurological Rehabilitation: How Close Are We?

      McLaren, R; Joseph, F; Baguley, C; Taylor, D (BioMed Central, 2016)
      Textiles able to perform electronic functions are known as e-textiles, and are poised to revolutionise the manner in which rehabilitation and assistive technology is provided. With numerous reports in mainstream media of ...
    • The Shape of Firms: Opportunities from Rapid Manufacturing

      Esparza, A; Sosa Medina, R; Connor, AM (European Alliance for Innovatoin (EAI), 2017)
      This paper examines the role of design in the creation of new firms. A new interpretation of firm design is developed to explain the dynamics of entrepreneurship. This paper seeks to expand the conversation between design ...
    • Social play spaces for active community engagement

      Gavin, J; Kenobi, B; Connor, AM (ACM, 2014)
      This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible ...
    • Synthetic Minority Over-sampling TEchnique (SMOTE) for predicting software build outcomes

      Pears, R; Finlay, JA; Connor, AM (Knowledge Systems Institute Graduate School, 2014)
      In this research we use a data stream approach to mining data and construct decision Tree models that predict software build outcomes in terms of software metrics that are derived from source code used in the software ...
    • The synthesis of hybrid mechanisms using genetic algorithms

      Connor, AM (Mechanisms & Machines Research Group, Liverpool John Moores University, 1997)
      This thesis presents a novel design methodology for the synthesis of hybrid mechanisms using Genetic Algorithms. GAs are a search and optimisation method which model the mechanics of population genetics to give a truly ...
    • Towards a Mobile Enhancement of Glocal Heritage? Developing User Experiences in Relation to Mobile Technologies, Geo-localisation and Culture

      Antonczak, L; Papetti, C (ThinkMind, 2017)
      Considering the recent media coverage and online discussions about Niantic’s Pokémon GO, most academics and professionals would agree that it is the first app to globally popularise mobile locative media (GPS) and augmented ...
    • Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data

      Marks, S; Estevez, JE; Connor, AM (ACM, 2014)
      In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion ...
    • Triggering core emotional responses from interactive narratives

      Kennedy, J (CoLab, Auckland University of Technology, 2011)
      Interactive narrative video games are considered capable of engendering emotional responses from players. This idea extends from the presupposition that the player has a level of control over the outcome of an interactive ...
    • A Wearable Haptic Game Controller

      Foottit, J; Brown, D; Marks, S; Connor, AM (AIRCC Publishing Corporation, 2016)
      This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs ...