• Redressing Perspectives: Mediation, Embodiment and Materiality in Digital Fashion and Textiles

      Joseph, F (Amsterdam University Press, 2017)
      Digital technologies have not only introduced different ways of designing and producing textiles and garments and changed their systems of distribution, they have led to new fields of practice and inquiry including digital ...
    • Digital Materiality, Embodied Practices and Fashionable Interactions in the Design of Soft Wearable Technologies

      Joseph, F; Smitheram, M; Cleveland, D; Stephens, C; Fisher, H (Chinese Institute of Design, 2017)
      The emergent field of smart textiles is recognized as an interdisciplinary domain. While each discipline has contributed specific knowledge, an initial focus on technical development has led to an emphasis on function and ...
    • Evaluating the impact of procedurally generated content on game immersion

      Connor, AM; Greig, TJ; Kruse, J (Springer, 2017)
      This paper describes a study that examines the impact that procedurally generated content has on the quality of gaming experience. To that end, an experimental study has been undertaken where gamers play two versions of ...
    • The Shape of Firms: Opportunities from Rapid Manufacturing

      Esparza, A; Sosa Medina, R; Connor, AM (European Alliance for Innovatoin (EAI), 2017)
      This paper examines the role of design in the creation of new firms. A new interpretation of firm design is developed to explain the dynamics of entrepreneurship. This paper seeks to expand the conversation between design ...
    • Evolutionary optimisation to minimise material waste in construction

      Connor, AM; Siringoringo, W (Inderscience, 2017)
      This paper describes the development and evaluation of a range of metaheuristic search algorithms applied to the optimal design of two-dimensional layout problems, with the particular application on residential building ...
    • Towards a Mobile Enhancement of Glocal Heritage? Developing User Experiences in Relation to Mobile Technologies, Geo-localisation and Culture

      Antonczak, L; Papetti, C (ThinkMind, 2017)
      Considering the recent media coverage and online discussions about Niantic’s Pokémon GO, most academics and professionals would agree that it is the first app to globally popularise mobile locative media (GPS) and augmented ...
    • Embedding authentic practice based learning in engineering undergraduate courses

      Whittington, C; Anderson, T; Connor, AM (School of Engineering, Macquarie University, Sydney, Australia, 2017)
      CONTEXT Authentic education, which connects the lessons with students' real lives and their prior knowledge, has the potential to create meaningful learning environments in which students see their lessons as meaningful, ...
    • Immersive Visualisation of 3-dimensional Spiking Neural Networks

      Marks, S (Springer, 2016)
      Recent development in artificial neural networks has led to an increase in performance, but also in complexity and size. This poses a significant challenge for the exploration and analysis of the spatial structure and ...
    • Fluid Materialities: Physical and Digital Modes of Textile Making

      Joseph, F; Smitheram, M; Kalyanji, J (Plymouth College of Art, 2016)
      New processes of textile making that involve both physical and digital dimensions, and the conceptual implications of these new materialities, are the focus of the research discussed in this paper. Through a consideration ...
    • Managing Super Diverse Women Entrepreneurs in Aotearoa New Zealand

      Karmokar, S (Academic Conferences and Publishing International Limited, 2016)
      New Zealand, like other countries, is becoming an increasingly multicultural society. Diversity of New Zealand has rapidly increased in the last ten years with 34 percent of the current population being Maori, Asian and ...
    • Design Thinking Methods and Creative Technologies in Virtual Worlds

      Karmokar, S; Rive, P (Academic Conferences and Publishing International Limited, 2016)
      Globalization and the virtualization of business has highlighted the challenges of managing a dispersed team and have encouraged further research into the benefits of face-to-face communications and how that might be ...
    • Re-engineering design through multiple disciplinary lenses

      Connor, AM; Karmokar, S (Institution of Engineering Designers, The Design Society, 2016)
      Models of design tend to contain activities that relate to multiple disciplinary and professional fields. The rapid advancement of technology and the increasing social, economic, and environmental challenges demand more ...
    • Engaging Undergraduates with Research to Promote Cumulative Learning

      Connor, AM (Consortia Academia, 2016)
      This paper argues that academia is undergoing a crisis, particularly in terms of some institutions experiencing growing student disengagement. Many changes to curriculum design and delivery have been focused on the ...
    • 60 years of creativity in business organizations

      Sosa Medina, R; Connor, AM; Rive, P (Design Research Society 2016, 2016)
      This paper analyses the role of creativity in business organizations by examining the core ideas of an article published sixty years ago as a way to elucidate how relevant they are today in view of the research literature. ...
    • Development of a wearable haptic game interface

      Foottit, J; Brown, D; Marks, S; Connor, AM (European Alliance for Innovation (EAI), 2016)
      This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines ...
    • A Wearable Haptic Game Controller

      Foottit, J; Brown, D; Marks, S; Connor, AM (AIRCC Publishing Corporation, 2016)
      This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs ...
    • Procedural urban environments for FPS Games

      Kruse, J; Sosa, R; Connor, AM (Association for Computing Machinery (ACM), 2016)
      This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D ...
    • A Review of E-textiles in Neurological Rehabilitation: How Close Are We?

      McLaren, R; Joseph, F; Baguley, C; Taylor, D (BioMed Central, 2016)
      Textiles able to perform electronic functions are known as e-textiles, and are poised to revolutionise the manner in which rehabilitation and assistive technology is provided. With numerous reports in mainstream media of ...
    • Evolving Spatio-temporal Data Machines Based on the NeuCube Neuromorphic Framework: Design Methodology and Selected Applications

      Kasabov, N; Scott, N; Tu, E; Marks, S; Sengupta, S; Capecci, E; Othman, M; Doborjeh, M; Murli, N; Hartono, R; Espinosa-Ramo, JI; Zhou, L; Alvi, F; Wang, G; Taylor, D; Feigin, V; Gulyaev, S; Mahmoud, M; Hou, Z-G; Yang, J (Elsevier, 2015)
      The paper describes a new type of evolving connectionist systems (ECOS) called evolving spatio-temporal data machines based on neuromorphic, brain-like information processing principles (eSTDM). These are multi-modular ...
    • !orthodoxies in multidisciplinary design-oriented degree programmes

      Sosa, R; Connor, AM (International Association of Societies of Design Research (IASDR) 2015, 2015)
      In recent years there has been a rapid expansion of multidisciplinary degree programmes offered by Universities around the globe, with many being classified as design orientated or using the title Creative Technologies. ...