Browsing Colab by Title
Now showing items 32-51 of 69
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Evolutionary Generation of Game Levels
(Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness ... -
Evolutionary optimisation to minimise material waste in construction
(Inderscience, 2017)This paper describes the development and evaluation of a range of metaheuristic search algorithms applied to the optimal design of two-dimensional layout problems, with the particular application on residential building ... -
Evolving Spatio-temporal Data Machines Based on the NeuCube Neuromorphic Framework: Design Methodology and Selected Applications
(Elsevier, 2015)The paper describes a new type of evolving connectionist systems (ECOS) called evolving spatio-temporal data machines based on neuromorphic, brain-like information processing principles (eSTDM). These are multi-modular ... -
Exploring the “Dark Matter” of Social Interaction: Systematic Review of a Decade of Research in Spontaneous Interpersonal Coordination
(Frontiers Media, 2021)Interpersonal coordination is a research topic that has attracted considerable attention this last decade both due to a theoretical shift from intra-individual to inter-individual processes and due to the development of ... -
Fluid Materialities: Physical and Digital Modes of Textile Making
(Plymouth College of Art, 2016)New processes of textile making that involve both physical and digital dimensions, and the conceptual implications of these new materialities, are the focus of the research discussed in this paper. Through a consideration ... -
From spheres towards spaces in design and creative technology
(Academic Conferences and Publishing International Limited, 2015)Knowledge and creativity have always played a key role in the economy and New Zealand is rapidly moving towards a knowledge-based strategy for growth. Increasing prominence has been given to the role of New Zealand’s ... -
From STEM to STEAM: strategies for enhancing engineering & technology education
(International Journal of Engineering Pedagogy, 2015)This paper sets out to challenge the common pedagogies found in STEM (Science, Technology, Engineering and Mathematics) education with a particular focus on engineering. The dominant engineering pedagogy remains “chalk and ... -
Full STEAM ahead: a manifesto for integrating arts pedagogics in to STEM education
(Teaching, Assessment and Learning for Engineering (TALE), 2014)This paper sets out to challenge the common pedagogies found in STEM education with a particular focus on engineering. The dominant engineering pedagogy remains “chalk and talk”; despite research evidence that demonstrates ... -
Immersive Visualisation of 3-dimensional Spiking Neural Networks
(Springer, 2016)Recent development in artificial neural networks has led to an increase in performance, but also in complexity and size. This poses a significant challenge for the exploration and analysis of the spatial structure and ... -
Inertia and turbulence: television and innovation in New Zealand’s documentary production ecology
(School of Culture and Communication, University of Melbourne, 2012)Internationally, documentary content has been a key area of innovation and experimentation for public broadcasters and public funding bodies as television moves beyond broadcast and into online and multiplatform environments. ... -
Innovation teams and organizational creativity: Reasoning with computational simulations
(Elsevier, 2018)A computational social simulation encourages systematic reasoning about the management of innovation teams and organizational creativity. This article draws upon historical literature to identify a potential dilemma faced ... -
An Interactive Multi-agent System for Game Design
(Springer Science and Business Media LLC, 2021)This paper presents a novel approach to procedural generation of game maps for multi-player, competitive video games. A multi-agent evolutionary system is employed to place streets, buildings and other items, resulting in ... -
Mainstreaming video annotation software for critical video analysis
(Common Ground, 2015)The range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an ... -
Making With: Hybrid Practices in the Development of New Forms of Intra-active Dress
(Aalto University, 2018)The project Phenomenal Dress explores a posthuman notion of dress as particular, dynamic surface and form that enfolds with different situations through physical and metaphysical forces. The project draws on perspectives ... -
Managing Super Diverse Women Entrepreneurs in Aotearoa New Zealand
(Academic Conferences and Publishing International Limited, 2016)New Zealand, like other countries, is becoming an increasingly multicultural society. Diversity of New Zealand has rapidly increased in the last ten years with 34 percent of the current population being Maori, Asian and ... -
Multi-agent evolutionary systems for the generation of complex virtual worlds
(European Alliance for Innovation (EAI), 2015)Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such ... -
Multi-dimensional creativity: a computational perspective
(Taylor & Francis, 2015)This paper presents a multi-dimensional perspective for the study of creativity and formulates a framework for computational creativity that enables the definition of functional relationships among scales, and captures the ... -
Multi-objective reconstruction of software architecture
(World Scientific Publishing, 2018)Design erosion is a persistent problem within the software engineering discipline. Software designs tend to deteriorate over time and there is a need for tools and techniques that support software architects when dealing ... -
No More and Less: The Withdrawal of Speculation
(Ubiquity Press, Ltd., 2019)In the ten years since the seminal workshop on Speculative Realism at Goldsmiths College (Bassier), speculation has become the new noumenon of the art world: Promising the final fulfilment of the avant-garde dream that ... -
Nominal Groups? Ok Boomer! A Future-oriented Agenda for Brainstorming Studies
(Digital Research Society (DRS), 2020)This paper critically examines brainstorming going back to the original sources to assess its origins and the origins of its systematic study. It identifies the “nominal groups” fallacy that is often used to discredit this ...