• A Review of E-textiles in Neurological Rehabilitation: How Close Are We?

      McLaren, R; Joseph, F; Baguley, C; Taylor, D (BioMed Central, 2016)
      Textiles able to perform electronic functions are known as e-textiles, and are poised to revolutionise the manner in which rehabilitation and assistive technology is provided. With numerous reports in mainstream media of ...
    • The Shape of Firms: Opportunities from Rapid Manufacturing

      Esparza, A; Sosa Medina, R; Connor, AM (European Alliance for Innovatoin (EAI), 2017)
      This paper examines the role of design in the creation of new firms. A new interpretation of firm design is developed to explain the dynamics of entrepreneurship. This paper seeks to expand the conversation between design ...
    • Social play spaces for active community engagement

      Gavin, J; Kenobi, B; Connor, AM (ACM, 2014)
      This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible ...
    • Synthetic Minority Over-sampling TEchnique (SMOTE) for predicting software build outcomes

      Pears, R; Finlay, JA; Connor, AM (Knowledge Systems Institute Graduate School, 2014)
      In this research we use a data stream approach to mining data and construct decision Tree models that predict software build outcomes in terms of software metrics that are derived from source code used in the software ...
    • The synthesis of hybrid mechanisms using genetic algorithms

      Connor, AM (Mechanisms & Machines Research Group, Liverpool John Moores University, 1997)
      This thesis presents a novel design methodology for the synthesis of hybrid mechanisms using Genetic Algorithms. GAs are a search and optimisation method which model the mechanics of population genetics to give a truly ...
    • Towards a Mobile Enhancement of Glocal Heritage? Developing User Experiences in Relation to Mobile Technologies, Geo-localisation and Culture

      Antonczak, L; Papetti, C (ThinkMind, 2017)
      Considering the recent media coverage and online discussions about Niantic’s Pokémon GO, most academics and professionals would agree that it is the first app to globally popularise mobile locative media (GPS) and augmented ...
    • Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data

      Marks, S; Estevez, JE; Connor, AM (ACM, 2014)
      In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion ...
    • Transformative Technologies and Social Change: An Introduction

      Karmokar, S (Academic Conferences International Limited, 2109)
      Rapid transformation in the technology is accelerating has create exponential growth in many areas. New innovation in product and services are seen in all sectors such as agriculture, medical diagnosis and treatment, ...
    • Triggering core emotional responses from interactive narratives

      Kennedy, J (CoLab, Auckland University of Technology, 2011)
      Interactive narrative video games are considered capable of engendering emotional responses from players. This idea extends from the presupposition that the player has a level of control over the outcome of an interactive ...
    • A Wearable Haptic Game Controller

      Foottit, J; Brown, D; Marks, S; Connor, AM (AIRCC Publishing Corporation, 2016)
      This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs ...