Crazy catch/digital game demo: a creative anime trailer and interactive game demo
Crazy Catch is a proposed role-‐play multi-‐player game demo created in a new implementation platform that promotes an enhanced sense of gamer experience. My research will focus on exploring and developing new design, aesthetic and interactive principles. My proposed outcome is a game that is easy to control, one that enhances the emotional feeling of the game’s interactive experience and through the development of a Kinect interface a game that is more engaging, intuitive and interesting for me as the user. This I envisage will enhance my experience of the game, its digital gaming future and its potential audience.