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dc.contributor.authorWood, L
dc.contributor.authorReiners, T
dc.contributor.authorBastiaens, TJ
dc.date.accessioned2013-12-18T05:46:10Z
dc.date.accessioned2013-12-18T05:54:27Z
dc.date.available2013-12-18T05:46:10Z
dc.date.available2013-12-18T05:54:27Z
dc.date.copyright2013-12-03
dc.date.issued2013-12-18
dc.identifier.citationUbiquitous Learning: An International Journal, Volume 6, Issue 1, May 2014, pp.37-49.
dc.identifier.issn1835-9795
dc.identifier.urihttp://hdl.handle.net/10292/6303
dc.description.abstractWith the common availability of advanced educational technology, we are able to increase the emphasis on the design of learning experiences and benefit from the given flexibility and variety of opportunities to create learning spaces. As instructional design models become more commonplace we examine their role vis-à-vis with the fidelity of the experience while learning. High fidelity experiences are known to be valuable in learning as they provide authenticity in learning and motivation; yet, high fidelity comes at the cost of greater investment. In this paper we outline our experiments with two setups of differing levels of fidelity: using Second Life and the consumer-focused Oculus Rift Head Mounted Display (HMD). We show qualitatively interpreted comments and user responses to show importance of the level of fidelity, uncover important elements, and relate back the fidelity to the learning experience. High fidelity experiences can be supported by software and hardware that are now readily available but present the seductive opportunity to greatly improve participant engagement in the virtual environments presented.
dc.languageEnglish
dc.publisherCommon Ground
dc.relation.replaceshttp://hdl.handle.net/10292/6302
dc.relation.replaces10292/6302
dc.relation.urihttp://ijq.cgpublisher.com/product/pub.186/prod.227
dc.rightsAs well as content developed by Ubiquitous Learning: An International Journal, the various creators and contributors involved in publishing through this website are the copyright owners. They, and the publisher, Ubiquitous Learning: An International Journal, ask that you respect their copyright.
dc.subjectInstructional design
dc.subjectImmersion
dc.subjectVirtual reality
dc.subjectSecond life
dc.subjectOculus rift
dc.subjectHead Mounted Displays (HMD)
dc.titleNew landscapes and new eyes: the role of virtual world design for supply chain education
dc.typeJournal Article
dc.rights.accessrightsOpenAccess
pubs.elements-id158751


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