• The Affordances of Immersive Virtual Reality Clinical Simulation Within Healthcare Education: A Scoping Review Protocol

      Aiello, S; Sevigny, C; Cochrane, T (Center for Open Science, 2021)
      Whilst clinical simulation is recognised as an effective educational tool within the healthcare community, the inability to offer authentic simulation learning environments remains problematic. The latest advances in ...
    • Augmenting the Design Thinking Studio

      Withell, AJ; Cochrane, T; Reay, S; Gaziulusoy, I; Inder, S (Massey University, 2012)
      Mobile social media can be used to augment physical learning spaces and bridge formal and informal learning contexts. This paper presents the ongoing implementation and impact of a mobile social media project, which aims ...
    • Authentic Interprofessional Health Education Scenarios Using Mobile VR

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Naryan, V (Co-Action Publishing, 2018)
      This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ...
    • Back to the Future Post Pandemic Socially Constructed Blended Synchronous Learning - Vignettes from the Mobile Learning SIG

      Cochrane, T; Narayan, V; Aiello, S; Birt, J; Cowie, N; Cowling, M; Deneen, C; Goldacre, P; Alizadeh, M; Sinfield, D; Stretton, T; Worthington, T (ASCILITE, 2021)
    • Beyond Pokemon Go: Mobile Ar & VR in Education

      Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
      The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
    • Beyond the yellow brick road: mobile web 2.0 informing a new institutional elearning strategy

      Cochrane, T (Routledge: Taylor & Francis, 2010)
      Mobile learning (m‐learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has ...
    • Building Global Learning Communities

      Cochrane, T; Buchem, I; Camacho, M; Cronin, C; Gordon, A; Keegan, H (Association for Learning Technology, 2013)
      Within the background where education is increasingly driven by the economies of scale and research funding, we propose an alternative online open and connected framework (OOC) for building global learning communities using ...
    • CMALT cMOOC: Developing a Scalable Lecturer Professional Development Framework

      Cochrane, T; Narayan, V (Ascilite, 2017)
      This paper outlines the design stage of a project that reimagines lecturer professional development around a network of communities of practice scaffolded by a cMOOC (connectivist Massive Open Online Course), where sustained ...
    • A Collaborative Design Model to Support Hybrid Learning Environments During Covid19

      Sinfield, D; Cochrane, T; Birt, J; Cowie, N; Deneen, C; Goldacre, P; Narayan, V; Ransom, L; Worthington, T (ASCILITE, 2020)
      Designing online learning environments that replicate a large lecture environment require relatively simple substitution of pedagogical practice and are typically achieved using video streaming technologies such as Zoom. ...
    • “Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland

      Kersey, K; Lees, A; Conn, C; Cochrane, T; Narayan, V; Williams, M (School of Public Health and Psychosocial Studies at AUT University., 2018)
      This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ...
    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • Designing a Virtual Health Faculty Hub

      Cochrane, T; Aiello, S; Cook, S; Stretton, T; Britnell, S; Narayan, V; Aguayo, C (Australasian Society for Computers in Learning in Tertiary Education (ASCLITE), 2018)
      In this paper, we discuss the design of a 360-degree virtual environment experience for Health School students to explore seven university health disciplines within the School of Clinical Science. This teaching approach ...
    • Designing an Authentic Professional Development cMOOC

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Designing creative learning environments

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Designing Virtual Reality Environments for Paramedic Education: MESH360

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • Developing A Mobile Immersive Reality Framework For Enhanced Simulation Training: MESH360

      Wilkinson, N; Cochrane, T; Aiello, S; Aguayo, C (ASCILITE, 2019)
      This paper reports on the second iteration prototype design stage of an immersive reality (XR) enhanced simulation project in critical healthcare higher education. While there is no doubt of the positive impact on the ...
    • Developing a mobile social media framework for creative pedagogies

      Cochrane, T; Antonczak, L; Guinibert, M; Mulrennan, D (International Association for Development of the Information Society (IADIS), 2014)
      This paper explores an overview of an evolving framework to enable creative pedagogies as applied to three different higher education contexts. Based upon our experiences, we propose a critical framework for supporting and ...
    • Developing Virtual Collaborative Health Team Educational Environments

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Christie, D; Narayan, V (Ascilite, 2017)
      In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences. Building on our work of developing virtual ...
    • Editorial for RLT special issue on mobile mixed reality

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • EDR and Design Thinking: Enabling Creative Pedagogies

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...