Don't shoot them - heal them: using game engines as a basis for surgical simulators

Date
2007-10-10
Authors
Marks, S
Supervisor
Item type
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
Department of Computer Science, The University of Auckland
Abstract

Virtual surgery training has become an essential tool in medical education. Unfortunately, commercial simulators are very expensive and mainly focus on individual training instead of teamwork. Game engines offer unique advantages for the inexpensive creation of interactive and collaborative environments. We show that it is possible to easily design multi-user scenarios with custom medical models. Our results will help to develop low cost surgical simulators that will improve health care outcomes for smaller hospitals or in regions which do not have access to advanced training tools.

Description
Keywords
Game engine , Surgical simulation , Teamwork
Source
Presentation at the Computer Science Graduate Workshop 2007 at The University of Auckland, New Zealand
DOI
Rights statement
You are granted permission for the non-commercial use of this paper. All rights are reserved by the author(s).