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Browsing Masters Theses by Thesis Supervisor "Walker, Charles"

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    • 3D computer graphics self-directed learning: a proposal for integrated demonstration and practice 

      Guinibert, Matthew (Auckland University of Technology, 2011)
      This research study examines 3D computer graphics (CG) self-directed learning (SDL). The study identifies learning and teaching problems with 3D CG SDL, proposes improvements, and then carries out the recommendations for ...
    • A proposal for a fourth body. Ihde's Three Bodies and the Qi-play body 

      Darragh, Suzanne (Auckland University of Technology, 2011)
      The concept of Qi in Chinese medicine is seen as the basis of all phenomena in the universe. Qi expresses the continuum of matter and energy, as it is now understood by modern particle physics. Macciocia (1989, p. 36) This ...
    • Aural disjunction: an exploration of relationships between slow aural and visual media in film 

      Butterworth, Jonathan Jackman (Auckland University of Technology, 2013)
      This study investigates the aesthetic relationship between slow aural and visual media through an audiovisual installation artwork. The aim is to open up new perspectives on sound and image relationships by equally slowing ...
    • Biomimicry As a Strategy to Enhance Ecologically Regenerative Design 

      Syed, Yaseen Fatima (Auckland University of Technology, 2021)
      Retrofitting and redesigning of cities has become more imperative as the pressures of climate change and rapid global urbanization continues to grow and this demands urgent responses. Unfortunately, the current design of ...
    • Creating a workflow for integrating live-action and CG in low-cost stereoscopic film production 

      Kala, Abhishek (Auckland University of Technology, 2010)
      This thesis proposes a workflow that can be effectively used to integrate CG elements into live-action stereoscopic footage, while ensuring a comfortable viewing experience for the viewer. In stereoscopic 3-D footage, each ...
    • Creating cinematic scientific visualizations 

      Mendelow, David Robert (Auckland University of Technology, 2015)
      This project is concerned with the cinematic form of scientific visualizations and the hyper-realistic style it utilizes. The research attempts to answer the question of what elements make up a hyper-realistic style, what ...
    • Embracing possibility: a playful attitude towards the creation of playful objects 

      Gavin, Jenna (Auckland University of Technology, 2015)
      This exegesis documents a sketch-based methodology to explore ludic creation, expression and experience. Sketched artefacts of ludic expression and ludic experience are positioned within two frameworks: 1) the Absurd, ...
    • From spectacle to socially engaged art practice: art as potential disruptor and transformer of engagement with the spectacle 

      Allen, Marcel Curtis (Auckland University of Technology, 2015)
      This research project looks at the potential of public art to engage and transform our individual and collective understandings of dominant contemporary socio-political concepts, perspectives and ideology. It analyses ...
    • Interactive evolutionary computation in design applications for virtual worlds 

      Kruse, Jan (Auckland University of Technology, 2014)
      Modern films, games and virtual reality are highly dependent on convincing computer graphics. Models of high complexity are a requirement for the successful delivery of many animated scenes and environments. While workflows ...
    • Project GeoStorm: bridging the ‘killer gap’ by integrating developer and educator perspectives in the development of a tablet-based app for tertiary education 

      Klein, Judit (Auckland University of Technology, 2014)
      Teaching and learning practices in tertiary institutions are increasingly mediated by new educational technologies. However, literature and practice have also identified the limitations of these technologies to transform ...
    • Real-time detection of P300 brain events: brain-computer interfaces for EEG-based communication aids 

      Alkhater, Rehab (Auckland University of Technology, 2012)
      This thesis aims to design a real-time EEG-based communication aid using brain-computer interface (BCI) technologies. The study evaluates the feasibility of using the Emotive headset as an affordable EEG input system that ...
    • Savings for Irrational Humans: A Design Meets Psychology Approach 

      Harvey, Kirsty Eleanor (Auckland University of Technology, 2015)
      ‘Being good with money’, making good financial decisions or managing money well sounds relatively simple, or at least a simple problem to fix. We all know we should probably budget, shouldn’t spend beyond our means or get ...
    • Sketching as a methodology for creative practice 

      Newall, Kim (Auckland University of Technology, 2012)
      This exegesis is a reflection and classification of work produced as part of a creative practice-based research thesis. It also draws on knowledge gained over 25 years of practice. Thus, the research documented here can ...
    • Theo: the production and promotion of a microfilm exploring the experience of a Chinese immigrant in Auckland 

      Dai, Wenrui (Auckland University of Technology, 2014)
      The film Theo is my filmic exploration of one unique facet of New Zealand society – the lives of Chinese immigrants overseas. Motivated by the question: ‘Are you happy in New Zealand?’ the experiences of a young Chinese ...
    • Visualizing Creativity: an analysis of the relationship between creativity and visualization through an overview of theories of creativity visualization technologies 

      Li, Richard (Auckland University of Technology, 2010)
      The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship between creativity and visualization. More specifically, the research engages with artistic, cultural, technical and scientific ...

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