• Engagement in controller-less motion control gaming

      Aravindakshan Nair, Sreeraj (Auckland University of Technology, 2012)
      This study is an initial investigation into users’ experience of engagement when using controller-less gaming consoles. These consoles are motion control devices that respond to the user’s body movements. The study primarily ...
    • Exploring technology acceptance aspects of an NFC enabled mobile shopping system: perceptions of German grocery consumers

      Bast, Erik (Auckland University of Technology, 2011)
      It is envisaged that with the increasing radio frequency identification (RFID) penetration along the grocery supply chain, a Near Field Communication (NFC) mobile shopping assistant is highly likely to be developed. Such ...
    • Formulating design requirements for a clinical handover system. A usability approach

      Kaufmann, David (Auckland University of Technology, 2012)
      Clinical handover is the process of transferring professional responsibility for patients between heath care professionals. Software systems are increasingly used to facilitate this process and the usability of these systems ...
    • Mastering software: gamification of a help system

      Hahn, Juri (Auckland University of Technology, 2012)
      All software applications provide some sort of help system to users but it is rarely used even if they get stuck. Instead, most users choose a trial and error approach which limits the learning about the software’s ...
    • Modelling tribal genealogies for information systems design and development

      Litchfield, Alan (Auckland University of Technology, 2005)
      The study seeks to answer the question: What are the human and cultural factors in the whakapapa process? This research identifies human and cultural factors that will explicitly direct the future design of an Information ...
    • Monitor setups for IT helpdesk workers: a comparison study

      Whalley, Sarah Marie (Auckland University of Technology, 2007)
      In the hectic world of an IT helpdesk with an ever increasing number of applications and tasks on the go, managing the intricacies of how to navigate these is a cause of frustration for helpdesk workers. I had noticed while ...
    • Remembering future tasks: a usability study of reminder apps

      Abusaber, Wesam (Auckland University of Technology, 2015)
      This research is a usability study of reminder apps that are available on smartphones and tablets. Reminder apps are used by people to remember their future tasks and also manage their schedules. Interviews, co-inquiry, ...