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dc.contributor.authorClear, Tony
dc.date.accessioned2012-03-28T08:36:17Z
dc.date.accessioned2012-03-28T08:39:36Z
dc.date.available2012-03-28T08:36:17Z
dc.date.available2012-03-28T08:39:36Z
dc.date.copyright2007
dc.date.issued2012-03-28
dc.identifier.citationSIENZ'07 - Software Innovation and Engineering New Zealand Workshop 2007, Auckland, New Zealand, 2007-11-26 - 2007-11-27
dc.identifier.urihttp://hdl.handle.net/10292/3524
dc.description.abstractCollaborative virtual environments for desktop PCs. are inherently interesting to use and to develop, and provide motivating and challenging capstone projects for capable students to undertake. From an educational perspective, collaboration in virtual three-dimensional spaces using avatars also adds some interesting dimensions to student learning. This paper reports upon a series of developments, in which collaborative virtual environments have been applied since 2001 to support research into global virtual teams. Specific insights relevant to educators and developers have been gained through a series of local and international collaborative trials, using these 3D environments.
dc.publisherUniversity of Auckland Software Engineering Research Group
dc.relation.replaceshttp://hdl.handle.net/10292/3523
dc.relation.replaces10292/3523
dc.rightsNote: copyright is retained by the authors of the works included in this Proceedings.
dc.subjectGlobal Virtual Teams
dc.subjectElectronic Collaborative Learning Groups
dc.subjectAvatars
dc.subjectCollaborative Virtual Environments
dc.subjectJava-3D
dc.subjectWeb-Based GroupWare
dc.subjectCapstone Projects
dc.subjectSpace and Place.
dc.titleGlobal virtual teams and 3D collaborative virtual environments
dc.typeConference Contribution
dc.rights.accessrightsOpenAccess


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