• Absurdity online: visualising digital absurdity through new media and drawing

      Knox, Daniel Irirangi (Auckland University of Technology, 2014)
      This project explores the nature and influence of digital absurdity. It offers drawing as a tool to navigate and visualise the complex status of human/digital interaction, with particular focus on the instances when this ...
    • Actual - artificial: Images generated and presented in natural and digital environments

      Knight, Cassandra (Cassandra Ruth) (Auckland University of Technology, 2006)
      This project explores the transformation of images through the use of digital media. It is an investigation into image manipulation and recontextualisation. It follows a circular concept – Nature to Digital to Nature, ...
    • Anatomics

      Carthew, Richard (Auckland University of Technology, 2008)
      Abstract This project is concerned with visual representation of human gross anatomy*. The subject is complex because it derives from an intersection of artistic and scientific disciplines and is an active field of research. ...
    • Awang Laut: Exploring Storytelling in a Mobile Augmented Reality Environment for Cultural Heritage Sites

      Samin, Ilish Asmin (Auckland University of Technology, 2019)
      In the age of mobile technologies, tourists are using their hand-held devices at the same time they are living travelling experiences. Mobile technologies such as smartphones and tablets are not only essential for tourists, ...
    • Beyond wrapping: investigation of the design processes of personalising gift-wrapping

      Chiba, Makiko (Auckland University of Technology, 2012)
      This investigation explores the overall design processes of gift-wrapping within a Western context and is informed by the underpinning philosophical concept Ichigo Ichie (one encounter at a time) of gift exchanges in ...
    • Building type: developing interpretive design strategies to translate selected New Zealand suburban architecture into type design

      Powley, Caroline (Auckland University of Technology, 2011)
      Building type explores interpretation as a creative strategy for developing experimental design processes that translate architecture into type. The research sits within the experimental area of the contemporary type design ...
    • Can spectators become co-authors in the process of a story narrative

      Enning, Tang (Auckland University of Technology, 2009)
      This project explores the areas of human perception and story narrative in moving images. Engaged by the research question, “Can spectators become co-authors in the process of a story narrative?”, the research focuses on ...
    • Digital Talanoa: Exploring 360º video as a digital tool to enable Pacific's youth mental wellbeing

      Meredith, Niko (Auckland University of Technology, 2018)
      Mental health has become a major issue globally and in New Zealand, more specifically Pacific youth1. Much of the existing promotional material on mental health has been focused on print such as pamphlets, flyers, or video ...
    • Emptiness as a visual strategy: an exploration of visual absence in contemporary art practice

      Zhao, Yue Qu (Auckland University of Technology, 2009)
      This project explores the idea of visual absence in relation to the notion of Chinese classical aesthetics of emptiness. The approaches is located in between representation and abstraction by combining the painting skills ...
    • Exercises in image

      Palmer, Julia Emmanuelle (Auckland University of Technology, 2010)
      This research engages with interpretation and communication, through video and multimedia, to express a personal point of view. The challenge that has driven this project is to share an idea or a sensation without using ...
    • Expanding the Menu: Re-imagining Film School for an Evolving Landscape

      Wagner, Daniel Lincoln (Auckland University of Technology, 2016)
      This research will examine two rapidly evolving industries: motion picture and tertiary education, and will explore methods for broadening specialist film skills training to include the development of capabilities that ...
    • Functional play: Playfulness in user interfaces

      Soegiono, Orry Wijanarko (Auckland University of Technology, 2005)
      The definition of a user interface varies, but in essence, a user interface stands between user and the content of a digital media. It can be seen as something that stands in the way and must be kept as transparent as ...
    • Graphic film: a new genre of moving image

      Sheffield, Adam T (Auckland University of Technology, 2008)
      Over the past three years I have engaged in a search for a form of moving image that would serve as a medium to contain, express and communicate my concerns and ideas. My initial investigations led me to motion graphics ...
    • Juxtapose: An Exploration of the Technical and Aesthetic Potential of Print-based Augmented Reality Design

      Menorath, Darren (Auckland University of Technology, 2016)
      This practice-led research project examines how the technological and aesthetic components of augmented reality (AR) serve to extend, enhance and disrupt print-based design. The outcome of the project is a conceptual ...
    • Moment beyond moment

      Xie , Jiahua (Auckland University of Technology, 2008)
      This practice-based project explores the photographic phenomenon of ‘moment beyond moment’, which refers to the combined representations of an existing image in an environment, together with the real-life situation at the ...
    • Moving Frames: An Exploration Into Multiple Viewing Perspectives Using Moving Transitions on Juxtaposed Comic Book Inspired Animations

      Lee, Julian (Auckland University of Technology, 2006)
      The project is an attempt to offer multiple viewing perspectives in a narrative. The objective is to experiment with communication via multiple screens effectively by using moving images. By moving images, I mean "a form ...
    • Talking Books: the development of an interactive, educational, digital application

      Drescher, Emile (Auckland University of Technology, 2015)
      This project explores the development of a digital application that pairs speech recognition technology with children’s storytelling on tablet devices. The system engages children with active reading, positively reinforcing ...
    • Type from type

      Smith, Warren Eden (Auckland University of Technology, 2010)
      The locus of this project is in the field of type face design, with the origins of the project based on an appreciation of the Letraset brand1 dry transfer system (instant lettering and other elements included in the system) ...
    • Vitality: a creative exploration of affection & scene

      Liang, Ivan Yuhuan (Auckland University of Technology, 2011)
      Affection and Scene [情景交融] is a philosophical concept in Chinese art practice which could be understood as a conceptual thought that transcends an artist’s embodiment of their emotions and internal responses to an environment. ...