• Authentic Interprofessional Health Education Scenarios Using Mobile VR

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Naryan, V (Co-Action Publishing, 2018)
      This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ...
    • Beyond Pokemon Go: Mobile Ar & VR in Education

      Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
      The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
    • Beyond the yellow brick road: mobile web 2.0 informing a new institutional elearning strategy

      Cochrane, T (Routledge: Taylor & Francis, 2010)
      Mobile learning (m‐learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has ...
    • CMALT cMOOC: Developing a Scalable Lecturer Professional Development Framework

      Cochrane, T; Narayan, V (Ascilite, 2017)
      This paper outlines the design stage of a project that reimagines lecturer professional development around a network of communities of practice scaffolded by a cMOOC (connectivist Massive Open Online Course), where sustained ...
    • “Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland

      Kersey, K; Lees, A; Conn, C; Cochrane, T; Narayan, V; Williams, M (School of Public Health and Psychosocial Studies at AUT University., 2018)
      This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ...
    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • Designing an Authentic Professional Development cMOOC

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Designing creative learning environments

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Designing Virtual Reality Environments for Paramedic Education: MESH360

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • Developing Virtual Collaborative Health Team Educational Environments

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Christie, D; Narayan, V (Ascilite, 2017)
      In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences. Building on our work of developing virtual ...
    • Editorial for RLT special issue on mobile mixed reality

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • EDR and Design Thinking: Enabling Creative Pedagogies

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • A Framework for Mixed Reality Free-choice, Self-determined Learning

      Aguayo, C; Eames, C; Cochrane, T
      In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New ...
    • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats

      Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
      The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...
    • Introducing Immersive Reality into the Journalism Curriculum

      Sissons, H; Cochrane, T (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience ...
    • Key Themes in Mobile Learning: Prospects for Learner-generated Learning Through AR and VR

      Aguayo, C; Cochrane, T; Narayan, V (ASCILITE, 2017)
      This paper summarises the key findings from a literature review in mobile learning developed as part of a two-year six-institution project in (location blinded). Through the development of a key themes codebook, here we ...
    • MESH360: A Framework for Designing MMR-enhanced Clinical Simulations

      Cochrane, T; Aiello, S; Cook, S; Aguayo, C; Wilkinson, N (Association for Learning Technology (ALT), 2020)
      This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation ...
    • A Model for Designing Authentic Learning: Summer Student Scholarships

      Cochrane, T; Sinfield, D (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      Student internships and work experience schemes provide students with highly authentic learning experiences (Bosco & Fern, 2014). Therefore many university programmes include a job-experience element that students must ...