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  • CfLAT - Centre for Learning and Teaching
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Browsing CfLAT - Centre for Learning and Teaching by Date

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    • XR Technologies and Experience-Based Learning: A New Tech for Education? 

      Taheri, A; Aguayo, C (The Scholarship of Technology Enhanced Learning (SoTEL), 2022)
    • Somaesthetics and the Non-digital in Mixed Reality XR Education Design 

      Smith, J; Aguayo, C (The Scholarship of Technology Enhanced Learning (SoTEL), 2022)
    • Pedagogy of Uncertainty: Laying Down a Path in Walking With STEAM 

      Aguayo, C; Videla-Reyes, R (The Scholarship of Technology enhanced Learning (SoTEL), 2022)
      Educators around the world are facing the challenges and opportunities of 21st Century education, such as the COVID-19 pandemic, STEAM education, and the rise of digital immersive technologies presenting a promising field ...
    • Transferring and Adapting Xr Design Principles Across the Pacific 

      Aguayo, C (The Scholarship of Technology Enhanced Learning (SoTEL), 2022)
    • Embodied Immersive Design for Experience-Based Learning and Self-Illumination 

      Taheri, A; Aguayo, C (School of Art and Design, AUT, 2021)
      Concept-based teaching and learning grounded on a mechanical paradigm has dominated western education tradition since the first industrial revolution. This type of educational tradition is characterised, among other things, ...
    • Informing Immersive Learning Design Research and Practice From the Epistemology of the Santiago School of Cognition 

      Aguayo, C (School of Art and Design, AUT, 2021)
      The Santiago School of Cognition postulates that the process of intelligent cognition in any living system is a result of its ongoing process of adaptation to its medium. In other words, the very process of life in living ...
    • Exploring Embodied Haptic Design in XR From the Epistemology of the Santiago School 

      Smith-Harvey, J; Aguayo, C (School of Art and Design, AUT, 2021)
      Mixed Reality (MR, and known also as XR) refers to the fusing of real and virtual worlds to create integrated environments that incorporate physical and digital elements, tools, and objects. These environments can be ...
    • Co-Designing a Medication Notification Application with Multi-Channel Reminders 

      Chanane, N; Mirza, F; Naeem, MA (Association for Information Systems (AIS), 2021)
      Evidence suggests that medication adherence applications (apps) are one of the most effective methods to remind patients to take medication on time. Reminders via apps are overwhelming today, consumers discard using them ...
    • Mixed Reality (XR) Research and Practice: Exploring a New Paradigm in Education 

      Aguayo, C (Tuwhera, AUT University, 2021)
      Up until recently, learning affordances (possibilities) offered by immersive digital technology in education, such as augmented reality (AR) and virtual reality (VR), were addressed and considered in isolation in educational ...
    • Developing Culturally Responsive Practice Using Mixed Reality (XR) Simulation in Paramedicine Education 

      Aiello, S; Aguayo, C; Wilkinson, N; Govender, K (Centre for Learning and Teaching (CfLAT), AUT University, 2021)
      The department of Paramedicine at Auckland University of Technology is committed to establishing informed evidence and strategies representative of all ethnicities. The MESH360 team propose that immersive mixed reality ...
    • Enhancing Immersiveness in Paramedicine Education XR Simulation Design 

      Aguayo, C; Cochrane, T; Aiello, S; Wilkinson, N (Centre for Learning and Teaching (CfLAT), AUT University, 2021)
      The Multiple Environments Simulation Hub (MESH360) research cluster was established in 2016 to explore ways of making critical care simulation environments more authentic learning experiences for students (Cochrane et al., ...
    • Designing Mobile Learning With Education Outside the Classroom to Enhance Marine Ecological Literacy 

      Eames, C; Aguayo, C (Teaching and Learning Research Institute (TLRI), 2020)
      No abstract.
    • Insights of Medication Adherence Management: A Qualitative Study with Healthcare Professionals and Technology Designers 

      Chanane, N; Mirza, F; Naeem, MA (Association for Information Systems (AIS), 2020)
      Poor Medication Adherence (MA) remains a major challenge to ensuring good patient health. This qualitative study examines health professionals’ and health technology designers’ insights for improving this problem using ...
    • Interface Xperience: Redefining UI/UX Design From the Perspective of the Santiago School of Cognition 

      Aguayo, C (The Centre for Learning and Teaching (CfLAT), AUT University, 2020)
      Digital technology has proven to enhance learning outcomes across educational sectors and contexts, yet critical challenges remain, notably: minimising the decay of digital interventions over time; and, achieving widespread ...
    • When Do Salps Bloom? Engaging Primary Students in Underwater Citizen Science 

      Aguayo, C; Decima, M (The Centre for Learning and Teaching (CfLAT), AUT University, 2020)
      When do Salps bloom? In this MBIE Curious Minds funded project we sought to address the growing need to involve people at a young age in learning involving active scientific research, to enhance societal understanding of ...
    • MESH360: A Framework for Designing MMR-enhanced Clinical Simulations 

      Cochrane, T; Aiello, S; Cook, S; Aguayo, C; Wilkinson, N (Association for Learning Technology (ALT), 2020)
      This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation ...
    • Autopoiesis in Digital Learning Design: Theoretical Implications in Education 

      Aguayo, C (MIT Press, 2019)
      Today’s mobile and smart technologies have a key role to play in the transformative potential of educational practice. However, technology-enhanced learning processes are embedded within an inherent and unpredictable ...
    • A Model for Developing a SOTEL Research Cluster: MESH360 

      Cochrane, T; Narayan, V (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      This case study critically reflects upon the development of a scholarship of technology enhanced learning (SOTEL) research cluster in clinical sciences higher education. The research cluster has grown from an initial ...
    • A Model for Designing Authentic Learning: Summer Student Scholarships 

      Cochrane, T; Sinfield, D (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      Student internships and work experience schemes provide students with highly authentic learning experiences (Bosco & Fern, 2014). Therefore many university programmes include a job-experience element that students must ...
    • Introducing Immersive Reality into the Journalism Curriculum 

      Sissons, H; Cochrane, T (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience ...

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