• Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools

      Narayan, V; Herrington, J; Cochrane (ASCILITE, 2018)
      Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ...
    • Technology Enhanced Learning, Research Impact, and Open Scholarship

      Cochrane, T; Redmond, P; Corrin, L (The Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 2018)
      This guest editorial explores the potential impact of alternative metrics and social research networks to enhance technology enhanced learning (TEL) research and practice, particularly in the realm of open scholarship. ...
    • “Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland

      Kersey, K; Lees, A; Conn, C; Cochrane, T; Narayan, V; Williams, M (School of Public Health and Psychosocial Studies at AUT University., 2018)
      This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ...
    • Editorial for RLT special issue on mobile mixed reality

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • Authentic Interprofessional Health Education Scenarios Using Mobile VR

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Naryan, V (Co-Action Publishing, 2018)
      This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ...
    • A Social Media Research Network Framework for Open Social Scholarship

      Cochrane, T; Narayan, V (ASCILITE, 2018)
      Traditional research impact factors, researcherIDs and alternative metrics can be used together to provide a more comprehensive measure of the impact of wider critical reflection around technology enhanced learning (TEL) ...
    • O-Tū-Kapua (‘what clouds see’): A mixed reality experience bridging art, science, technology in meaningful ways

      Jowsey, S; Aguayo, C (Wilf Malcom Institute of Educational Research.The University of Waikato, 2017)
      Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences ...
    • Challenging Teachers’ Pedagogic Practice and Assumptions About Social Media

      Cartner, HC; Hallas, JL (Online Learning (OLJ), 2017)
      This article describes an innovative approach to professional development designed to challenge teachers’ pedagogic practice and assumptions about educational technologies such as social media. Developing effective ...
    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • The LATTE Initiative at AUT

      Frielick, S (Centre for Learning and Teaching (CfLAT), Auckland University of Technology (AUT), 2016)
    • Nurturing Collaborative Networks of Practice

      Cochrane, T; Narayan, V (IAMLearn, 2016)
      In this paper we present the development of a framework for supporting and facilitat- ing collaborative networks of practice using mobile social media. The framework was devel- oped throughout a two-year collaborative ...
    • Beyond Pokemon Go: Mobile Ar & VR in Education

      Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
      The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • EDR and Design Thinking: Enabling Creative Pedagogies

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • Designing Virtual Reality Environments for Paramedic Education: MESH360

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • Designing an Authentic Professional Development cMOOC

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Connecting the theory and practice of mobile learning: a framework for creative pedagogies using mobile social media

      Cochrane, T; Antonczak, L (Edizioni Centro Studi Erickson S.p.a., 2015)
      Designing creative learning environments supported by new technologies involves the development of new literacies for both teachers and learners. One way to do this is to frame teaching and learning around building authentic ...
    • Designing creative learning environments

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Educating for ICT4S: Unpacking Sustainability and Ethics of ICT Student Intakes

      Mann, S; Lopez, M; Lopez, D; Smith, N (Atlantis Press, 2015)
      A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ...