Browsing CfLAT - Centre for Learning and Teaching by Title
Now showing items 30-49 of 60
-
A Framework for Designing Collaborative Learning Environments Using Mobile AR
(Association for the Advancement of Computing in Education (AACE), 2016)Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ... -
A Framework for Mixed Reality Free-choice, Self-determined Learning
In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New ... -
Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats
(Higher Education Research and Development Society of Australasia (HERDSA), 2013)The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ... -
He Whare Ako, He Whare Hangarau - A House of Learning, a House of Technologies: Interweaving Kaupapa Māori Values of Ako With Mobile Learning Theory and Practice
(Tertiary Education Research in New Zealand (TERNZ), 2015)Mobile tools and devices, such as smartphones and tablets, not only are rapidly becoming an ubiquitous feature of contemporary society, but also are transforming pedagogical practices, learning strategies, and institutional ... -
How to Engage With Graduate Outcomes Agenda: A Guide for Tertiary Institutions
(Ako Aotearoa, 2013)Project Details An 18-month project to explore policy and practice related to graduate outcomes in higher education institutions in New Zealand. A collaboration involving University of Otago, University of Sydney, ... -
Informing Immersive Learning Design Research and Practice From the Epistemology of the Santiago School of Cognition
(School of Art and Design, AUT, 2021)The Santiago School of Cognition postulates that the process of intelligent cognition in any living system is a result of its ongoing process of adaptation to its medium. In other words, the very process of life in living ... -
Insights of Medication Adherence Management: A Qualitative Study with Healthcare Professionals and Technology Designers
(Association for Information Systems (AIS), 2020)Poor Medication Adherence (MA) remains a major challenge to ensuring good patient health. This qualitative study examines health professionals’ and health technology designers’ insights for improving this problem using ... -
Interface Xperience: Redefining UI/UX Design From the Perspective of the Santiago School of Cognition
(The Centre for Learning and Teaching (CfLAT), AUT University, 2020)Digital technology has proven to enhance learning outcomes across educational sectors and contexts, yet critical challenges remain, notably: minimising the decay of digital interventions over time; and, achieving widespread ... -
Introducing Immersive Reality into the Journalism Curriculum
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience ... -
Key Themes in Mobile Learning: Prospects for Learner-generated Learning Through AR and VR
(ASCILITE, 2017)This paper summarises the key findings from a literature review in mobile learning developed as part of a two-year six-institution project in (location blinded). Through the development of a key themes codebook, here we ... -
The LATTE Initiative at AUT
(Centre for Learning and Teaching (CfLAT), Auckland University of Technology (AUT), 2016) -
MESH360: A Framework for Designing MMR-enhanced Clinical Simulations
(Association for Learning Technology (ALT), 2020)This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation ... -
Method of calculating the resistance force upon an impact on a composite target
(Pleiades Publishing, Ltd, 2012)A kinematically possible velocity field allowing calculation of all the necessary integrals in quadratures and obtaining an analytical solution for the resistance force induced by impactor penetration into the target is ... -
Mixed Reality (XR) Research and Practice: Exploring a New Paradigm in Education
(Tuwhera, AUT University, 2021)Up until recently, learning affordances (possibilities) offered by immersive digital technology in education, such as augmented reality (AR) and virtual reality (VR), were addressed and considered in isolation in educational ... -
Mobile Learning Special Interest Group Symposium: Revisiting Mobile Mixed Reality
(ASCILITE, 2019)This symposium discussion is based around the 2019 update to the special collection of Research in Learning Technology (RLT) on Mobile Mixed Reality (MMR) Enhanced Learning that the ASCILITE Mobile Learning SIG has coordinated ... -
A Model for Designing Authentic Learning: Summer Student Scholarships
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)Student internships and work experience schemes provide students with highly authentic learning experiences (Bosco & Fern, 2014). Therefore many university programmes include a job-experience element that students must ... -
A Model for Developing a SOTEL Research Cluster: MESH360
(The Centre for Learning and Teaching (CfLAT), AUT University, 2019)This case study critically reflects upon the development of a scholarship of technology enhanced learning (SOTEL) research cluster in clinical sciences higher education. The research cluster has grown from an initial ... -
Nurturing Collaborative Networks of Practice
(IAMLearn, 2016)In this paper we present the development of a framework for supporting and facilitat- ing collaborative networks of practice using mobile social media. The framework was devel- oped throughout a two-year collaborative ... -
O-Tū-Kapua (‘what clouds see’): A mixed reality experience bridging art, science, technology in meaningful ways
(Wilf Malcom Institute of Educational Research.The University of Waikato, 2017)Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences ...