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Browsing CfLAT - Centre for Learning and Teaching by Title

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    • Editorial for RLT special issue on mobile mixed reality 

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • EDR and Design Thinking: Enabling Creative Pedagogies 

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Educating for ICT4S: Unpacking Sustainability and Ethics of ICT Student Intakes 

      Mann, S; Lopez, M; Lopez, D; Smith, N (Atlantis Press, 2015)
      A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ...
    • Embodied Immersive Design for Experience-Based Learning and Self-Illumination 

      Taheri, A; Aguayo, C (School of Art and Design, AUT, 2021)
      Concept-based teaching and learning grounded on a mechanical paradigm has dominated western education tradition since the first industrial revolution. This type of educational tradition is characterised, among other things, ...
    • Embodied Reports in Paramedicine Mixed Reality Learning 

      Aguayo, C; Dañobeitia, C; Cochrane, T; Aiello, S; Cook, S; Cuevas, A (Association for Learning Technology, 2018)
      This paper is based on the second stage of a Design-Based Research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in Paramedicine education using self-reported and biometric feedback ...
    • Enhancing Immersiveness in Paramedicine Education XR Simulation Design 

      Aguayo, C; Cochrane, T; Aiello, S; Wilkinson, N (Centre for Learning and Teaching (CfLAT), AUT University, 2021)
      The Multiple Environments Simulation Hub (MESH360) research cluster was established in 2016 to explore ways of making critical care simulation environments more authentic learning experiences for students (Cochrane et al., ...
    • An Ethical Basis for Sustainability in the World Views of First Year Students 

      Mann, S; Costello, K; Lopez, D; Smith, N (Atlantis Press, 2014)
      A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT 

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • Exploring Embodied Haptic Design in XR From the Epistemology of the Santiago School 

      Smith-Harvey, J; Aguayo, C (School of Art and Design, AUT, 2021)
      Mixed Reality (MR, and known also as XR) refers to the fusing of real and virtual worlds to create integrated environments that incorporate physical and digital elements, tools, and objects. These environments can be ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR 

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • A Framework for Mixed Reality Free-choice, Self-determined Learning 

      Aguayo, C; Eames, C; Cochrane, T
      In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New ...
    • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats 

      Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
      The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...
    • He Whare Ako, He Whare Hangarau - A House of Learning, a House of Technologies: Interweaving Kaupapa Māori Values of Ako With Mobile Learning Theory and Practice 

      Aguayo, C; Sciascia, AD (Tertiary Education Research in New Zealand (TERNZ), 2015)
      Mobile tools and devices, such as smartphones and tablets, not only are rapidly becoming an ubiquitous feature of contemporary society, but also are transforming pedagogical practices, learning strategies, and institutional ...
    • How to Engage With a Graduate Outcomes Agenda: A Guide for Tertiary Education Institutions 

      Spronken-Smith, R; Bond, C; McLean, A; Frielick, S; (Buissink) Smith, N; Jenkins, M; Marshall, S (Ako Aotearoa, 2013)
    • How to Engage With Graduate Outcomes Agenda: A Guide for Tertiary Institutions 

      Spronken-Smith, R; Bond, C; McLean, A; Darrou, M; Frielick, S; (Buissink) Smith, N; Jenkins, M; Marshall, S (Ako Aotearoa, 2013)
      Project Details An 18-month project to explore policy and practice related to graduate outcomes in higher education institutions in New Zealand. A collaboration involving University of Otago, University of Sydney, ...
    • Informing Immersive Learning Design Research and Practice From the Epistemology of the Santiago School of Cognition 

      Aguayo, C (School of Art and Design, AUT, 2021)
      The Santiago School of Cognition postulates that the process of intelligent cognition in any living system is a result of its ongoing process of adaptation to its medium. In other words, the very process of life in living ...
    • Insights of Medication Adherence Management: A Qualitative Study with Healthcare Professionals and Technology Designers 

      Chanane, N; Mirza, F; Naeem, MA (Association for Information Systems (AIS), 2020)
      Poor Medication Adherence (MA) remains a major challenge to ensuring good patient health. This qualitative study examines health professionals’ and health technology designers’ insights for improving this problem using ...
    • Interface Xperience: Redefining UI/UX Design From the Perspective of the Santiago School of Cognition 

      Aguayo, C (The Centre for Learning and Teaching (CfLAT), AUT University, 2020)
      Digital technology has proven to enhance learning outcomes across educational sectors and contexts, yet critical challenges remain, notably: minimising the decay of digital interventions over time; and, achieving widespread ...
    • Introducing Immersive Reality into the Journalism Curriculum 

      Sissons, H; Cochrane, T (The Centre for Learning and Teaching (CfLAT), AUT University, 2019)
      Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) in 2014, mainstream journalism began exploring the potential of VR to transform news storytelling as an immersive experience ...
    • Key Themes in Mobile Learning: Prospects for Learner-generated Learning Through AR and VR 

      Aguayo, C; Cochrane, T; Narayan, V (ASCILITE, 2017)
      This paper summarises the key findings from a literature review in mobile learning developed as part of a two-year six-institution project in (location blinded). Through the development of a key themes codebook, here we ...

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