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Browsing CfLAT - Centre for Learning and Teaching by Title

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Now showing items 13-32 of 60

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    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments 

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools 

      Narayan, V; Herrington, J; Cochrane (ASCILITE, 2018)
      Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ...
    • Designing an Authentic Professional Development cMOOC 

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Designing creative learning environments 

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Designing Mobile Learning With Education Outside the Classroom to Enhance Marine Ecological Literacy 

      Eames, C; Aguayo, C (Teaching and Learning Research Institute (TLRI), 2020)
      No abstract.
    • Designing Virtual Reality Environments for Paramedic Education: MESH360 

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • Developing Culturally Responsive Practice Using Mixed Reality (XR) Simulation in Paramedicine Education 

      Aiello, S; Aguayo, C; Wilkinson, N; Govender, K (Centre for Learning and Teaching (CfLAT), AUT University, 2021)
      The department of Paramedicine at Auckland University of Technology is committed to establishing informed evidence and strategies representative of all ethnicities. The MESH360 team propose that immersive mixed reality ...
    • Developing Virtual Collaborative Health Team Educational Environments 

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Christie, D; Narayan, V (Ascilite, 2017)
      In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences. Building on our work of developing virtual ...
    • Editorial for RLT special issue on mobile mixed reality 

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • EDR and Design Thinking: Enabling Creative Pedagogies 

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Educating for ICT4S: Unpacking Sustainability and Ethics of ICT Student Intakes 

      Mann, S; Lopez, M; Lopez, D; Smith, N (Atlantis Press, 2015)
      A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ...
    • Embodied Immersive Design for Experience-Based Learning and Self-Illumination 

      Taheri, A; Aguayo, C (School of Art and Design, AUT, 2021)
      Concept-based teaching and learning grounded on a mechanical paradigm has dominated western education tradition since the first industrial revolution. This type of educational tradition is characterised, among other things, ...
    • Embodied Reports in Paramedicine Mixed Reality Learning 

      Aguayo, C; Dañobeitia, C; Cochrane, T; Aiello, S; Cook, S; Cuevas, A (Association for Learning Technology, 2018)
      This paper is based on the second stage of a Design-Based Research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in Paramedicine education using self-reported and biometric feedback ...
    • Enhancing Immersiveness in Paramedicine Education XR Simulation Design 

      Aguayo, C; Cochrane, T; Aiello, S; Wilkinson, N (Centre for Learning and Teaching (CfLAT), AUT University, 2021)
      The Multiple Environments Simulation Hub (MESH360) research cluster was established in 2016 to explore ways of making critical care simulation environments more authentic learning experiences for students (Cochrane et al., ...
    • An Ethical Basis for Sustainability in the World Views of First Year Students 

      Mann, S; Costello, K; Lopez, D; Smith, N (Atlantis Press, 2014)
      A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT 

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • Exploring Embodied Haptic Design in XR From the Epistemology of the Santiago School 

      Smith-Harvey, J; Aguayo, C (School of Art and Design, AUT, 2021)
      Mixed Reality (MR, and known also as XR) refers to the fusing of real and virtual worlds to create integrated environments that incorporate physical and digital elements, tools, and objects. These environments can be ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR 

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • A Framework for Mixed Reality Free-choice, Self-determined Learning 

      Aguayo, C; Eames, C; Cochrane, T
      In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New ...
    • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats 

      Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
      The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...

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