Browsing CfLAT - Centre for Learning and Teaching by Title
Now showing items 7-26 of 60
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Challenging Teachers’ Pedagogic Practice and Assumptions About Social Media
(Online Learning (OLJ), 2017)This article describes an innovative approach to professional development designed to challenge teachers’ pedagogic practice and assumptions about educational technologies such as social media. Developing effective ... -
Choosing texts for today's students: do they understand language?
(Learning and Teaching Support Network, 2009)This study examines the language demands of a textbook chapter and a journal article from the course readings for first-year students in a hospitality degree. The classroom teacher and an academic developer compared the ... -
CMALT cMOOC: Developing a Scalable Lecturer Professional Development Framework
(Ascilite, 2017)This paper outlines the design stage of a project that reimagines lecturer professional development around a network of communities of practice scaffolded by a cMOOC (connectivist Massive Open Online Course), where sustained ... -
Co-Designing a Medication Notification Application with Multi-Channel Reminders
(Association for Information Systems (AIS), 2021)Evidence suggests that medication adherence applications (apps) are one of the most effective methods to remind patients to take medication on time. Reminders via apps are overwhelming today, consumers discard using them ... -
Connecting the Theory and Practice of Mobile Learning: A Framework for Creative Pedagogies Using Mobile Social Media
(Edizioni Centro Studi Erickson S.p.a., 2015)Designing creative learning environments supported by new technologies involves the development of new literacies for both teachers and learners. One way to do this is to frame teaching and learning around building authentic ... -
“Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland
(School of Public Health and Psychosocial Studies at AUT University., 2018)This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ... -
A DBR Framework for Designing Mobile Virtual Reality Learning Environments
(ASCILITE, 2017)This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ... -
Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools
(ASCILITE, 2018)Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ... -
Designing an Authentic Professional Development cMOOC
(Ascilite, 2015)While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ... -
Designing creative learning environments
(Springer, 2015)Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ... -
Designing Mobile Learning With Education Outside the Classroom to Enhance Marine Ecological Literacy
(Teaching and Learning Research Institute (TLRI), 2020)No abstract. -
Designing Virtual Reality Environments for Paramedic Education: MESH360
(Ascilite, 2016)This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ... -
Developing Culturally Responsive Practice Using Mixed Reality (XR) Simulation in Paramedicine Education
(Centre for Learning and Teaching (CfLAT), AUT University, 2021)The department of Paramedicine at Auckland University of Technology is committed to establishing informed evidence and strategies representative of all ethnicities. The MESH360 team propose that immersive mixed reality ... -
Developing Virtual Collaborative Health Team Educational Environments
(Ascilite, 2017)In this short paper we introduce a conceptual framework that is under development to create virtual educational environments to simulate collaborative health team experiences. Building on our work of developing virtual ... -
Editorial for RLT special issue on mobile mixed reality
(Association for Learning Technology, 2018)This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ... -
EDR and Design Thinking: Enabling Creative Pedagogies
(Association for the Advancement of Computing in Education (AACE), 2016)This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ... -
Educating for ICT4S: Unpacking Sustainability and Ethics of ICT Student Intakes
(Atlantis Press, 2015)A key focus in transforming the profession of ICT to one of contributing to a sustainable future is the education of students who may think and act as sustainable practitioners in computing. An important understanding in ... -
Embodied Immersive Design for Experience-Based Learning and Self-Illumination
(School of Art and Design, AUT, 2021)Concept-based teaching and learning grounded on a mechanical paradigm has dominated western education tradition since the first industrial revolution. This type of educational tradition is characterised, among other things, ... -
Embodied Reports in Paramedicine Mixed Reality Learning
(Association for Learning Technology, 2018)This paper is based on the second stage of a Design-Based Research (DBR) project encompassing the initial prototyping of virtual reality (VR) simulation in Paramedicine education using self-reported and biometric feedback ... -
Enhancing Immersiveness in Paramedicine Education XR Simulation Design
(Centre for Learning and Teaching (CfLAT), AUT University, 2021)The Multiple Environments Simulation Hub (MESH360) research cluster was established in 2016 to explore ways of making critical care simulation environments more authentic learning experiences for students (Cochrane et al., ...