• A dialogic approach to online facilitation

      Swann, J (ASCILITE, 2010)
      Social construction of understanding has long been a significant underlying principle of learning and teaching and while there are many models for the design of online activities to promote this there are considerably fewer ...
    • A dialogic approach to online facilitation

      Swann, J (ASCILITE, 2009)
      Social construction of understanding has long been a significant underlying principle of learning and teaching and while there are many models for the design of online activities to promote this there are considerably fewer ...
    • Authentic Interprofessional Health Education Scenarios Using Mobile VR

      Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Naryan, V (Co-Action Publishing, 2018)
      This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ...
    • Beyond Pokemon Go: Mobile Ar & VR in Education

      Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
      The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
    • Beyond the yellow brick road: mobile web 2.0 informing a new institutional elearning strategy

      Cochrane, T (Routledge: Taylor & Francis, 2010)
      Mobile learning (m‐learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has ...
    • Choosing texts for today's students: do they understand language?

      Kirkness, A; Neill, L (Learning and Teaching Support Network, 2009)
      This study examines the language demands of a textbook chapter and a journal article from the course readings for first-year students in a hospitality degree. The classroom teacher and an academic developer compared the ...
    • Connecting the theory and practice of mobile learning: a framework for creative pedagogies using mobile social media

      Cochrane, T; Antonczak, L (Edizioni Centro Studi Erickson S.p.a., 2015)
      Designing creative learning environments supported by new technologies involves the development of new literacies for both teachers and learners. One way to do this is to frame teaching and learning around building authentic ...
    • “Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland

      Kersey, K; Lees, A; Conn, C; Cochrane, T; Narayan, V; Williams, M (School of Public Health and Psychosocial Studies at AUT University., 2018)
      This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ...
    • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

      Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
      This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
    • Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools

      Narayan, V; Herrington, J; Cochrane (ASCILITE, 2018)
      Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ...
    • Designing an Authentic Professional Development cMOOC

      Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
      While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
    • Designing creative learning environments

      Cochrane, T; Antonczak, L (Springer, 2015)
      Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
    • Designing Virtual Reality Environments for Paramedic Education: MESH360

      Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
      This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
    • Editorial for RLT special issue on mobile mixed reality

      Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
      This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
    • EDR and Design Thinking: Enabling Creative Pedagogies

      Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
      This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
    • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT

      Cochrane, T; Narayan, V (Ascilite, 2016)
      This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
    • A Framework for Designing Collaborative Learning Environments Using Mobile AR

      Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
      Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
    • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats

      Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
      The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...
    • The LATTE Initiative at AUT

      Frielick, S (Centre for Learning and Teaching (CfLAT), Auckland University of Technology (AUT), 2016)
    • Method of calculating the resistance force upon an impact on a composite target

      Babakov, V (Pleiades Publishing, Ltd, 2012)
      A kinematically possible velocity field allowing calculation of all the necessary integrals in quadratures and obtaining an analytical solution for the resistance force induced by impactor penetration into the target is ...