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This collection contains research from the Centre for Learning and Teaching (CfLAT).

  • Any use you make of these works must be for research or private study purposes only, and you may not make them available to any other person.
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Recently Added

  • The LATTE Initiative at AUT

    Frielick, S (Centre for Learning and Teaching (CfLAT), Auckland University of Technology (AUT), 2016)
  • Editorial for RLT special issue on mobile mixed reality

    Cochrane, T; Smart, F; Narayan, V (Association for Learning Technology, 2018)
    This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in ...
  • Technology Enhanced Learning, Research Impact, and Open Scholarship

    Cochrane, T; Redmond, P; Corrin, L (The Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 2018)
    This guest editorial explores the potential impact of alternative metrics and social research networks to enhance technology enhanced learning (TEL) research and practice, particularly in the realm of open scholarship. ...
  • “Context Matters”: The Challenges and Opportunities of Designing Tertiary Public and Environmental Health Education in South Auckland

    Kersey, K; Lees, A; Conn, C; Cochrane, T; Narayan, V; Williams, M (School of Public Health and Psychosocial Studies at AUT University., 2018)
    This article outlines a study protocol, detailing the proposed methodology and findings of our preliminary literature review, for co-design of future NZ public and environmental health education for the South Auckland ...
  • Authentic Interprofessional Health Education Scenarios Using Mobile VR

    Cochrane, T; Stretton, T; Aiello, S; Britnell, S; Cook, S; Naryan, V (Co-Action Publishing, 2018)
    This paper explores the use of mobile virtual reality (mVR) to create authentic learning environments for health education, initially in three contexts, followed by the development of collaborative health team scenarios ...
  • Design Principles for Heutagogical Learning: Implementing Student-determined Learning With Mobile and Social Media Tools

    Narayan, V; Herrington, J; Cochrane (ASCILITE, 2018)
    Mobile and social media over the last decade has created significant shifts in society: how we communicate and collaborate, and in learning and teaching. This paper discusses a study that investigated how mobile social ...
  • A Social Media Research Network Framework for Open Social Scholarship

    Cochrane, T; Narayan, V (ASCILITE, 2018)
    Traditional research impact factors, researcherIDs and alternative metrics can be used together to provide a more comprehensive measure of the impact of wider critical reflection around technology enhanced learning (TEL) ...
  • Evaluating a ProfessionalDevelopment cMOOC: MOSOMELT

    Cochrane, T; Narayan, V (Ascilite, 2016)
    This paper focuses upon the evaluation stages of the design and implementation of a lecturer professional development cMOOC embedded within an educational design-based research methodology. In the design and development ...
  • EDR and Design Thinking: Enabling Creative Pedagogies

    Cochrane, T; Munn, J (Association for the Advancement of Computing in Education (AACE), 2016)
    This paper explores the interrelationship between educational design research, design thinking that guides the design process, and the unique opportunities that mobile learning enables. As an example we outline the design ...
  • A Framework for Designing Collaborative Learning Environments Using Mobile AR

    Cochrane, T; Narayan, V; Antonczak, L (Association for the Advancement of Computing in Education (AACE), 2016)
    Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with ...
  • Beyond Pokemon Go: Mobile Ar & VR in Education

    Cochrane, T; Jones, S; Kearney, M; Farley, H; Narayan, V (Ascilite, 2016)
    The new wave of mobile VR and AR are anticipated to become a multi-billion dollar industries in the near future (F. Cook, 2016) – how will this impact higher education? This Symposium will gather the collective experience ...
  • Designing Virtual Reality Environments for Paramedic Education: MESH360

    Cochrane, T; Cook, S; Aiello, S; Harrison, D; Aguayo, C (Ascilite, 2016)
    This paper outlines the first two stages of a design-based research project that aims to develop more authentic critical care educational simulation experiences and learner-centred pedagogies in paramedicine education. The ...
  • Nurturing Collaborative Networks of Practice

    Cochrane, T; Narayan, V (IAMLearn, 2016)
    In this paper we present the development of a framework for supporting and facilitat- ing collaborative networks of practice using mobile social media. The framework was devel- oped throughout a two-year collaborative ...
  • Secrets of mlearning failures: Confronting reality

    Cochrane, T (2012)
    Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This ...
  • Designing creative learning environments

    Cochrane, T; Antonczak, L (Springer, 2015)
    Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative ...
  • O-Tū-Kapua (‘what clouds see’): A mixed reality experience bridging art, science, technology in meaningful ways

    Jowsey, S; Aguayo, C (Wilf Malcom Institute of Educational Research.The University of Waikato, 2017)
    Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences ...
  • A DBR Framework for Designing Mobile Virtual Reality Learning Environments

    Cochrane, T; Cook, S; Aiello, S; Christie, D; Sinfield, D; Steagall, M; Aguayo, C (ASCILITE, 2017)
    This paper proposes a Design Based Research framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop ...
  • Designing an Authentic Professional Development cMOOC

    Cochrane, T; Narayan, V; Burcio-Martin, V; Lees, A; Diesfeld, K (Ascilite, 2015)
    While there has been a lot of hype surrounding the potential of MOOCs to transform access to education, the reality of completion rates and participant profiles has tempered this hype such that within the hype cycle MOOCs ...
  • Connecting the theory and practice of mobile learning: a framework for creative pedagogies using mobile social media

    Cochrane, T; Antonczak, L (Edizioni Centro Studi Erickson S.p.a., 2015)
    Designing creative learning environments supported by new technologies involves the development of new literacies for both teachers and learners. One way to do this is to frame teaching and learning around building authentic ...
  • Graphic design and 21st century bookworks: implementing multimodal strategies to include e-pub and interactive pdf formats to complement traditional book formats

    Kaiser, L; Cochrane, T; Spooner, H; Karmokar, S; Austin,, L; Garden, E; Potter, E; Young, A; Wilczynska, K (Higher Education Research and Development Society of Australasia (HERDSA), 2013)
    The overall goal of this project was to introduce multimodal approaches to meet the need for increased digital literacy and to integrate new technology into tertiary graphic design courses at AUT University. Traditionally ...

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