Collaborative soft object manipulation for game engine-based virtual reality surgery simulators

Date
2007-12-07
Authors
Marks, S
Windsor, JA
Wünsche, B
Supervisor
Item type
Journal Article
Degree name
Journal Title
Journal ISSN
Volume Title
Publisher
University of Waikato
Abstract

In this paper we analyse and evaluate the capabilities of popular game engines to simulate and interact with soft objects. We discuss how these engines can be used for simulated surgical training applications, determine their shortcomings and make suggestions how game engines can be extended to make them more suitable for such applications.

Description
Keywords
Game engines , Surgical simulation: Collaboration , Deformation
Source
Proceedings of 22nd International Conference Image and Vision Computing New Zealand (IVCNZ'07), pp.205–210
DOI
Rights statement
“NOTICE: this is the author’s version of a work that was accepted for publication. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in (see Citation) The original publication is available at (see Publisher's Version)”