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  •   Open Research
  • AUT Faculties
  • Faculty of Design and Creative Technologies (Te Ara Auaha)
  • School of Engineering, Computer and Mathematical Sciences - Te Kura Mātai Pūhanga, Rorohiko, Pāngarau
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Collaborative soft object manipulation for game engine-based virtual reality surgery simulators

Marks, S; Windsor, JA; Wünsche, B
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Stefan Marks - IVCNZ 2007 - CollaborativeSoftObjectManipulation.pdf (2.040Mb)
Permanent link
http://hdl.handle.net/10292/1869
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Abstract
In this paper we analyse and evaluate the capabilities of popular game engines to simulate and interact with soft objects. We discuss how these engines can be used for simulated surgical training applications, determine their shortcomings and make suggestions how game engines can be extended to make them more suitable for such applications.
Keywords
Game engines; Surgical simulation: Collaboration; Deformation
Date
December 7, 2007
Source
Proceedings of 22nd International Conference Image and Vision Computing New Zealand (IVCNZ'07), pp.205–210
Item Type
Journal Article
Publisher
University of Waikato
Publisher's Version
http://digital.liby.waikato.ac.nz/conferences/ivcnz07/papers/ivcnz07-paper38.pdf
Rights Statement
“NOTICE: this is the author’s version of a work that was accepted for publication. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in (see Citation) The original publication is available at (see Publisher's Version)”

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