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dc.contributor.advisorEklund, Tof
dc.contributor.authorJones, Nicholas
dc.date.accessioned2019-04-12T03:29:24Z
dc.date.available2019-04-12T03:29:24Z
dc.date.copyright2019
dc.identifier.urihttp://hdl.handle.net/10292/12443
dc.description.abstractWith the affordances of the immersive technology of Virtual Reality, game designers are looking to find a new language for MMORPG narrative; one that matches the dynamic, non-linear and interactive nature of the medium. Using the context of commercial video game Orbus VR, this study attempts to create a story world that can navigate and work within the confines of Virtual Reality. The outcome of the research is presented as an online transmedia Story Bible, along with an exegesis to contextualise the study and identify some of the primary issues and themes to emerge.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectNarrative designen_NZ
dc.subjectGame writingen_NZ
dc.subjectMMORPGen_NZ
dc.subjectVideo gamesen_NZ
dc.subjectGame developmenten_NZ
dc.subjectFantasyen_NZ
dc.subjectRPGen_NZ
dc.subjectvirtual realityen_NZ
dc.subjectVRen_NZ
dc.subjectStorytellingen_NZ
dc.subjectEnglishen_NZ
dc.subjectNew mediaen_NZ
dc.subjectCreative writingen_NZ
dc.subjectTransmediaen_NZ
dc.titleStory Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG?en_NZ
dc.typeThesisen_NZ
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of English and New Media Studiesen_NZ
dc.rights.accessrightsOpenAccess
dc.date.updated2019-04-12T00:20:36Z
aut.filerelease.date2022-04-12


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