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dc.identifier.citationISEA2016 Hong Kong 香港 Cultural R>evolution, 22nd International Symposium on Electronic Art, Hong Kong, 16 - 22 May.
dc.description.abstractThis artist talk is a reflection on my own art practice as a direct engagement with high-end industrial 3D animation software, and discusses the emergence of the database as a creative methodology, and a key organizing principle in the generation of an ongoing series of 3D digital animated artworks. Through explication and demonstration of creative process I aim to elucidate the intricate relationship between technology, process and artistic intent, framing this within relevant emergent critical frameworks around digital creative practice. The aim is to recognize some of the inherent qualities of 3D digital production, and the mapping of the operations of the ‘database’ as a pliable creative tool.en_NZ
dc.publisherISEA International (formerly Inter-Society for the Electronic Arts)
dc.rightsNOTICE: this is the author’s version of a work that was accepted for publication. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in (see Citation). The original publication is available at (see Publisher's Version).
dc.subject3D animationen_NZ
dc.subjectDigital arten_NZ
dc.subjectMotion captureen_NZ
dc.titleImpossible Choreographies: The Database as Creative Toolen_NZ
dc.typeConference Contribution
dark.contributor.authorBennett, Gen_NZ
aut.publication.placeHong Kongen_NZ
aut.relation.conferenceISEA2016 Hong Kong 香港 Cultural R>evolution, 22nd International Symposium on Electronic Art, Hong Kongen_NZ

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