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dc.contributor.advisorMatthews, Justin
dc.contributor.advisorFrommherz, Gudrun
dc.contributor.advisorKala, Abhishek
dc.contributor.authorLi, Huangyu
dc.date.accessioned2017-10-24T22:52:01Z
dc.date.available2017-10-24T22:52:01Z
dc.date.copyright2017
dc.date.created2017
dc.identifier.urihttp://hdl.handle.net/10292/10903
dc.description.abstractThis research aims at addressing several user experience design challenges while in the process of developing smartwatch games. The challenges were caused by the difficulties of interacting with the tiny smartwatch screen. In this practice-based research project, a smartwatch game prototype was built to explore the answer to the challenges. In this prototype, the Apple Watch’s Digital Crown was used as the main interaction method, in association with some simple touch interaction as a supplement. This interaction method proved to be a more superior way, in terms of precision and screen visibility. This practice-based research consists of a 50 percent creative production and a 50 percent written exegesis. The creative production is a smartwatch game prototype presented as an online interactive mock-up and its screen recording. The written exegesis presented herein includes the literature review, the methodology, the design process and the description of the prototype, and the findings.en_NZ
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.subjectUser experience designen_NZ
dc.subjectSmartwatchen_NZ
dc.subjectGamesen_NZ
dc.subjectPrototypeen_NZ
dc.titleUser Experience Design for Smartwatch Gamesen_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Communication Studiesen_NZ
dc.rights.accessrightsOpenAccess
dc.date.updated2017-10-24T04:55:38Z


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