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dc.contributor.authorKruse, Jen_NZ
dc.contributor.authorBennett, Gen_NZ
dc.date.accessioned2017-02-28T02:28:07Z
dc.date.available2017-02-28T02:28:07Z
dc.date.copyright2015-11-02en_NZ
dc.identifier.citationSA’15 Symposium on Education, November 02 – 06, 2015, Kobe, Japan.en_NZ
dc.identifier.isbn978-1-4503-3927-8en_NZ
dc.identifier.urihttp://hdl.handle.net/10292/10347
dc.description.abstractFilm, television and media production are subject to consistent change due to ever-evolving technological and economic environments. Accordingly, tertiary teaching of subject areas such as cinema, animation and visual effects require frequent adjustments regarding curriculum structure and pedagogy. This paper discusses a multifaceted, cross-disciplinary approach to teaching Visual Narratives as part of a Digital Design program. Specifically, pedagogical challenges in teaching Visual Storytelling through Motion Capture and Visual Effects are addressed, and a new pedagogical framework using three different modes of moving image storytelling is applied and cited as case studies. Further, ongoing changes in film production environments and their impact on curricula for tertiary education providers are detailed, and appropriate suggestions based on tangible teaching experience are made. This paper also discusses the advantages of teaching Motion Capture in the context of immersive environments.
dc.publisherACM Digital Libraryen_NZ
dc.relation.urihttps://doi.org/10.1145/2818498.2818516en_NZ
dc.rightsPermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s).
dc.subjectMotion capture; Visual storytelling; Narrative; Visual effects; Curriculum
dc.titleTeaching Visual Storytelling for Virtual Production Pipelines Incorporating Motion Capture and Visual Effectsen_NZ
dc.typeConference Contribution
dc.rights.accessrightsOpenAccessen_NZ
dc.identifier.doi10.1145/2818498.2818516en_NZ
pubs.elements-id189372


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