Selective commitment: player choice and dedication to end states in games

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
aut.thirdpc.permissionNoen_NZ
aut.thirdpc.removedNoen_NZ
dc.contributor.advisorKenobi, Ben
dc.contributor.advisorPollmuller, Britta
dc.contributor.authorLai, Benjamin Chun Ting
dc.date.accessioned2015-10-28T00:05:42Z
dc.date.available2015-10-28T00:05:42Z
dc.date.copyright2015
dc.date.created2015
dc.date.issued2015
dc.date.updated2015-10-27T06:29:01Z
dc.description.abstractThere are noticeably two types of player commitments in video games, one in which the player is forced into a linear progression towards certain values, or a dominant strategy that conducts the players values. But some games allow players to selectively choose their commitments, and the virtual game environment scarcely blocks players from progression their valued end state. Using a qualitative heuristics methodology, this project developed several prototypes to identify seven key components and its necessary attributes that promotes selective commitment. A game system will be developed using these attributes that promotes commitments to be selective as opposed to forced as a possible solution space. The system will be tested in the form of a board game. The board game will be interrogated to analyse the effectiveness of the system. The results found that players attached to particular value structures, but players can also switch to different values with the same level of effectance if they desire. This indicates that the system promotes and provides players the capability for selective commitments.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/9156
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subjectChoiceen_NZ
dc.subjectCommitmenten_NZ
dc.subjectProgressionen_NZ
dc.subjectEmergenceen_NZ
dc.subjectValueen_NZ
dc.subjectAgencyen_NZ
dc.subjectOnline gamesen_NZ
dc.subjectOnline identityen_NZ
dc.subjectQualitative heuristicsen_NZ
dc.titleSelective commitment: player choice and dedication to end states in gamesen_NZ
dc.typeExegesis
thesis.degree.discipline
thesis.degree.grantorAuckland University of Technology
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Creative Technologiesen_NZ
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