3D computer graphics self-directed learning: a proposal for integrated demonstration and practice

aut.embargoNoen_NZ
aut.thirdpc.containsNoen_NZ
aut.thirdpc.permissionNoen_NZ
aut.thirdpc.removedNoen_NZ
dc.contributor.advisorFrommherz, Gudrun
dc.contributor.advisorWalker, Charles
dc.contributor.authorGuinibert, Matthew
dc.date.accessioned2011-11-15T19:53:42Z
dc.date.available2011-11-15T19:53:42Z
dc.date.copyright2011
dc.date.issued2011
dc.date.updated2011-11-15T00:26:30Z
dc.description.abstractThis research study examines 3D computer graphics (CG) self-directed learning (SDL). The study identifies learning and teaching problems with 3D CG SDL, proposes improvements, and then carries out the recommendations for improvement by building a proof of concept 3D CG SDL resource. The study is guided by three research questions: 1. What are the problems with 3D CG SDL resources perceived by learners? 2. Using the knowledge gained on problems with 3D CG SDL, can improvements be made? 3. How will these improvements function in practical application? This research draws on a heuristic theoretical position with a practice-based approach. Data collection and analysis utilize both quantitative and qualitative methods. The scholarly investigation of CG SDL sits within the theoretical framework of technology-mediated pedagogy as outlined by (Leinder & Jarvenpaa, 1995) but, due to the interdisciplinary nature of 3D, also crosses over to concerns of right and left hemisphere learning (McCracken, 2006; Comninos, et al, 2009). A key aim of this study seeks to demonstrate that improvements in 3D CG SDL learning and teaching are not only vital to the success of self-directed resources but that these improvements can also be implemented in a low-cost technological environment. The research has answered all the research questions in succession. The knowledge gained was on specific problems, recommendations and improvements, and how the improvements would work in practice. The study shows 3D CG SDL authors that there are problems with current resources, that there is room for improvement, and provides details on how these improvements could be made.en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/2553
dc.language.isoenen_NZ
dc.publisherAuckland University of Technology
dc.rights.accessrightsOpenAccess
dc.subject3D animationen_NZ
dc.subjectSelf-directed learningen_NZ
dc.subjectComputer graphicsen_NZ
dc.subjectCGen_NZ
dc.subjectComputer generated imageryen_NZ
dc.subjectEducationen_NZ
dc.subjectE-learningen_NZ
dc.subjectComputer-mediated learningen_NZ
dc.title3D computer graphics self-directed learning: a proposal for integrated demonstration and practiceen_NZ
dc.typeThesis
thesis.degree.grantorAuckland University of Technology
thesis.degree.levelMasters Theses
thesis.degree.nameMaster of Creative Technologiesen_NZ
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