Augmenting the Design Thinking Studio

aut.conference.typePaper Published in Proceedings
aut.publication.placeWellington, New Zealand
aut.researcherWithell, Andrew John
dc.contributor.authorWithell, AJ
dc.contributor.authorCochrane, T
dc.contributor.authorReay, S
dc.contributor.authorGaziulusoy, I
dc.contributor.authorInder, S
dc.contributor.editorBrown, M
dc.contributor.editorHartnett, M
dc.contributor.editorStewart, T., T
dc.date.accessioned2013-01-15T02:36:33Z
dc.date.accessioned2013-01-15T02:37:28Z
dc.date.available2013-01-15T02:36:33Z
dc.date.available2013-01-15T02:37:28Z
dc.date.copyright2012
dc.date.issued2012
dc.description.abstractMobile social media can be used to augment physical learning spaces and bridge formal and informal learning contexts. This paper presents the ongoing implementation and impact of a mobile social media project, which aims to augment and enhance a Product Design programme underpinned by a Design Thinking methodology. The goal of the project is to enhance student-learning experiences, positively impact their Design Thinking expertise development, and to explore the future of Design Thinking education enhanced by mobile social media. In addition it provides an opportunity for a small university department to engage with implementing and sustaining pedagogical change enabled by technology through the establishment of communities of practice. The paper describes the underlying Design Thinking and learning and teaching frameworks, the establishment of the community of practice, comments from lecturers, and the first pilot project with students.
dc.identifier.citationAscilite 2012: Future Challenges, Sustainable Futures held at Te Papa Tongarewa, Museum of New Zealand, Wellington, New Zealand, 2012-11-25to 2012-11-28
dc.identifier.isbn978-0-473-22989-4
dc.identifier.urihttps://hdl.handle.net/10292/5018
dc.publisherMassey University
dc.relation.replaceshttp://hdl.handle.net/10292/5017
dc.relation.replaces10292/5017
dc.relation.urihttp://www.ascilite2012.org/images/custom/withell,_andrew_-_augmenting.pdf
dc.rightsCopyright © 2012 Andrew Withell, Thomas Cochrane, Stephen Reay, Idil Gaziulusoy, and Shane Inder. The author(s) assign to the ascilite and educational non-profit institutions, a non-exclusive licence to use this document for personal use and in courses of instruction, provided that the article is used in full and this copyright statement is reproduced. The author(s) also grant a non-exclusive licence to ascilite to publish this document on the ascilite website and in other formats for the Proceedings ascilite 2012. Any other use is prohibited without the express permission of the author(s).
dc.rights.accessrightsOpenAccess
dc.subjectMobile Social Media
dc.subjectDesign Thinking
dc.subjectProduct Design
dc.subjectConstructivism
dc.subjectHeutagogy
dc.titleAugmenting the Design Thinking Studio
dc.typeConference Contribution
pubs.elements-id134757
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Design & Creative Technologies
pubs.organisational-data/AUT/Design & Creative Technologies/School of Arts & Design
pubs.organisational-data/AUT/PBRF Researchers
pubs.organisational-data/AUT/PBRF Researchers/Design & Creative Technologies PBRF Researchers
pubs.organisational-data/AUT/PBRF Researchers/Design & Creative Technologies PBRF Researchers/DCT A & D Other
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