Was this motion captured?
aut.embargo | No | en |
aut.supplementaryupload | Yes | |
aut.thirdpc.contains | No | |
aut.thirdpc.permission | No | |
aut.thirdpc.removed | No | |
dc.contributor.advisor | Bennett, Gregory | |
dc.contributor.author | Sengupta, Rafi | |
dc.date.accessioned | 2011-07-11T02:04:54Z | |
dc.date.available | 2011-07-11T02:04:54Z | |
dc.date.copyright | 2011 | |
dc.date.issued | 2011 | |
dc.date.updated | 2011-07-11T01:37:36Z | |
dc.description.abstract | This research project has two main aims. The first is to investigate why digital cyber stars in recent live action movies have not always been widely accepted by audiences, despite being rendered to look photo-real and animated using motion capture. The second is to investigate possible pipeline integration issues as well as any creative concerns that arise when utilising motion captured data to generate movement for stylised characters. These observations are made through the creation of an animated short which integrates motion captured movement with non photo-real, caricatured digital actors. The short, titled Perhaps, Perhaps, Perhaps, features four characters and is created in the form of a music video. | |
dc.identifier.uri | https://hdl.handle.net/10292/1400 | |
dc.language.iso | en | en_NZ |
dc.publisher | Auckland University of Technology | |
dc.rights.accessrights | OpenAccess | |
dc.subject | Motion capture | |
dc.subject | Animation | |
dc.subject | 3D animation | |
dc.subject | Music video | |
dc.title | Was this motion captured? | |
dc.type | Thesis | |
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.level | Masters Theses | |
thesis.degree.name | Master of Communication Studies |